16 KiB
Publishing Your Game
A comprehensive guide to publishing and distributing your AeThex game to players worldwide.
Overview
This guide covers the complete publishing workflow:
- Pre-launch checklist
- Platform-specific setup
- Store submissions
- Marketing materials
- Post-launch monitoring
- Updates and maintenance
Table of Contents
- Pre-Launch Checklist
- Export Your Game
- Platform-Specific Publishing
- Marketing Materials
- Launch Strategy
- Post-Launch
- Updates and Patches
Pre-Launch Checklist
✅ Game Completion
- All levels/content implemented
- Tutorial completed and tested
- All major bugs fixed
- Performance optimized for target platforms
- Tested on minimum spec hardware
- Audio balanced and finalized
- UI polished and consistent
- Accessibility options implemented
✅ Technical Requirements
- Cloud services configured (if using)
- Analytics integrated
- Crash reporting set up
- Save system tested thoroughly
- Multiplayer stress-tested (if applicable)
- All external APIs work in production
- Privacy policy created
- Terms of service written
✅ Legal & Business
- Company/entity registered (if required)
- Tax information prepared
- Age rating obtained (ESRB, PEGI, etc.)
- Trademark search completed
- Copyright notices added
- License agreements in place
- Insurance considered (if applicable)
✅ Store Assets
- Game title finalized
- Description written (all required languages)
- Screenshots captured (all required platforms)
- Trailer created and uploaded
- Icon/logo designed in all required sizes
- Banner images created
- Keywords/tags researched
- Store page previewed
Export Your Game
See EXPORTING_GAMES.md for detailed export instructions for:
- Windows
- Linux
- macOS
- Web (HTML5)
- Android
- iOS (coming soon)
Quick Export:
# Via editor:
Project → Export → Select Platform → Export Project
# Via command line:
aethex --export-release "Windows Desktop" builds/windows/game.exe
Platform-Specific Publishing
Steam
1. Create Steamworks Account:
- Go to partner.steamgames.com
- Pay app deposit ($100 per game, recoupable)
- Complete company verification
2. Set Up Your Game:
Steamworks Admin Panel:
├── App Admin → Basic Info
│ ├── Game name
│ ├── Description
│ └── Release date
├── Store Presence → Graphics
│ ├── Header capsule (460x215)
│ ├── Small capsule (231x87)
│ ├── Screenshots (1920x1080)
│ └── Trailer
└── Technical Requirements
├── Supported OS
└── Minimum specs
3. Upload Build:
# Install Steamworks SDK
# Use SteamPipe to upload
# steamcmd.exe
login your_username
set_product your_app_id
upload_depot depot_id depot_manifest.vdf
4. Configure Store Page:
- Description (short & long)
- Tags/categories
- Supported languages
- System requirements
- Pricing
5. Submit for Review:
- Complete all required fields
- Submit for Steam review (1-5 days)
- Address any feedback
- Set release date
6. Launch:
- Release when ready
- Consider Early Access for ongoing development
itch.io
1. Create Account:
- Go to itch.io
- Sign up for creator account (free)
2. Create New Project:
Dashboard → Create new project:
├── Title & URL
├── Classification (Game)
├── Kind (Downloadable/HTML5)
└── Release status
3. Upload Files:
Upload → Add file:
├── Windows ZIP
├── Linux TAR.GZ
├── macOS ZIP
└── Web folder (if HTML5)
Set file types:
- Windows: Executable
- Linux: Executable
- Web: This file will be played in the browser
4. Configure Page:
- Cover image (630x500)
- Screenshots
- Description
- Trailer embed
- Tags
- Pricing (free or paid)
- Donation options
5. Publish:
- Preview page
- Click "Publish"
- Share link immediately
Pros:
- Free to publish
- Indie-friendly community
- Instant publishing
- Flexible pricing (pay what you want)
- Good for prototypes/demos
GOG
1. Apply for Publishing:
- Email games@gog.com
- Provide game description and trailer
- Wait for approval (selective)
2. Submission Process:
- If approved, work with GOG partner manager
- Build must be DRM-free
- GOG handles QA testing
3. Release:
- GOG manages store page
- Revenue split: 70/30
Epic Games Store
1. Apply:
- Go to Epic Games Publishing
- Submit application
- Wait for review
2. Onboarding:
- Complete developer agreement
- Set up payments
- Work with Epic partner manager
3. Requirements:
- High-quality polish expected
- Epic Games Account integration
- Achievement support recommended
Google Play Store
1. Create Developer Account:
- Go to Google Play Console
- Pay one-time fee ($25)
- Complete account verification
2. Create App:
Play Console → Create app:
├── App details
├── Store listing
│ ├── Title
│ ├── Description (short & full)
│ ├── Screenshots (phone & tablet)
│ ├── Feature graphic (1024x500)
│ └── Icon (512x512)
├── Content rating (ESRB, PEGI)
└── Pricing & distribution
3. Upload APK/AAB:
Release Management → App releases:
├── Production → Create release
├── Upload AAB (recommended) or APK
├── Set version code/name
└── Add release notes
4. Fill Requirements:
- Privacy policy URL
- Content rating questionnaire
- Target audience
- App content
- Data safety section
5. Submit for Review:
- Review takes 1-7 days
- Address any policy violations
- Publish when approved
Apple App Store (iOS)
1. Apple Developer Account:
- Join Apple Developer Program ($99/year)
- Complete agreements
2. App Store Connect:
Create New App:
├── Platform (iOS)
├── Name
├── Primary language
├── Bundle ID
└── SKU
3. Prepare App:
App Information:
├── Name & subtitle
├── Privacy policy URL
├── Category
├── Screenshots (all device sizes)
├── Description
└── Keywords
4. Build Upload:
# Archive in Xcode
# Upload via Xcode or Transporter app
# Wait for processing (15-60 minutes)
5. Submit for Review:
- Select build
- Set release method (manual/automatic)
- Add version information
- Submit (review takes 1-2 days typically)
Web Publishing
GitHub Pages:
# Build for web
aethex --export "Web" builds/web/index.html
# Create gh-pages branch
git checkout -b gh-pages
cp -r builds/web/* .
git add .
git commit -m "Deploy game"
git push origin gh-pages
# Enable in repository settings
# Access at: https://username.github.io/repository
Netlify:
# Install Netlify CLI
npm install -g netlify-cli
# Deploy
netlify deploy --dir=builds/web --prod
# Or drag-and-drop in Netlify dashboard
Vercel:
# Install Vercel CLI
npm install -g vercel
# Deploy
vercel builds/web --prod
Self-Hosting:
# nginx configuration
server {
listen 80;
server_name yourgame.com;
root /var/www/yourgame;
location / {
try_files $uri $uri/ /index.html;
}
# Enable CORS for WebAssembly
location ~* \.(wasm|pck)$ {
add_header Access-Control-Allow-Origin *;
}
# Cache static assets
location ~* \.(jpg|jpeg|png|gif|ico|css|js|wasm|pck)$ {
expires 1y;
add_header Cache-Control "public, immutable";
}
}
Marketing Materials
Screenshots
Best Practices:
- Capture at 1920x1080 or higher
- Show gameplay, not menus
- Highlight key features
- Include UI elements
- Use variety (action, exploration, etc.)
- Add subtle branding watermark
Tools:
# In-game screenshot system
func take_screenshot():
var img = get_viewport().get_texture().get_image()
img.save_png("user://screenshot_%s.png" % Time.get_unix_time_from_system())
Trailer
Structure:
- 0-5s: Hook (best gameplay moment)
- 5-15s: Core gameplay footage
- 15-30s: Features and variety
- 30-45s: Unique selling points
- 45-60s: Call to action + release date
Tools:
- Video editing: DaVinci Resolve (free)
- Screen recording: OBS Studio (free)
- Music: Epidemic Sound, Artlist
Store Description
Template:
[One-sentence hook]
[2-3 sentence description of gameplay]
KEY FEATURES:
• Feature 1 (brief description)
• Feature 2 (brief description)
• Feature 3 (brief description)
• Feature 4 (brief description)
[Optional: Story/setting paragraph]
[System requirements or platform info]
[Social media links]
Launch Strategy
Timing
When to Launch:
- Avoid major game releases
- Consider seasonal factors (summer slow, Q4 busy)
- Tuesday/Thursday often best for visibility
- Allow time for reviews/coverage
Soft Launch:
- Release to smaller region first
- Gather feedback
- Fix critical issues
- Full launch 1-2 weeks later
Press Kit
Create a press kit at yourgame.com/press:
- Fact sheet (release date, platforms, price)
- Description
- Features
- Trailer embed
- Screenshots (zip download)
- Logo (multiple formats)
- Developer info
- Contact email
Reaching Out
Media Contacts:
- Research relevant gaming sites/YouTubers
- Send personalized emails (not mass blasts)
- Provide steam keys/review copies
- Follow up once if no response
Email Template:
Subject: [Your Game Name] - [Genre] launching [Date]
Hi [Name],
I'm [your name], developer of [game name], a [genre] game
launching on [platform] on [date].
[One paragraph about what makes your game special]
Key features:
• Feature 1
• Feature 2
• Feature 3
I'd love to send you a review key. Are you interested?
Trailer: [link]
Press kit: [link]
Thanks,
[Your name]
Post-Launch
Monitor Launch
First 24 Hours:
- Watch for critical bugs
- Monitor social media mentions
- Respond to player feedback
- Track analytics (sales, downloads, engagement)
- Be ready to deploy hotfix if needed
First Week:
- Gather reviews and feedback
- Plan first update
- Engage with community
- Share player content
- Thank supporters
Community Management
Platforms to Manage:
- Steam discussions
- Discord server
- Twitter/X mentions
- Reddit threads
- Email support
Response Times:
- Critical bugs: < 4 hours
- General support: < 24 hours
- Feature requests: Acknowledge within 48 hours
Analytics Review
Key Metrics:
- Daily active users (DAU)
- Retention (Day 1, 7, 30)
- Average session length
- Completion rates
- Crash rate
- Purchase conversion (if applicable)
See ANALYTICS_TUTORIAL.md for implementation.
Updates and Patches
Hotfix (Critical Bugs)
# Fix bug
# Test thoroughly
# Export new build
# Upload to platforms
# Version: 1.0.0 → 1.0.1
Update Quickly:
- Web: Instant (just replace files)
- itch.io: Upload new build (instant)
- Steam: Upload via SteamPipe (< 1 hour)
- Mobile: 1-7 day review
Content Updates
Planning:
- Based on player feedback
- Fix common pain points
- Add requested features
- Balance tweaks
- New content
Versioning:
Major.Minor.Patch
1.0.0 → 1.1.0 (feature update)
1.1.0 → 1.1.1 (bug fix)
1.1.1 → 2.0.0 (major update)
Changelog:
Version 1.1.0 - November 15, 2024
NEW:
• New boss battle
• 5 new weapons
• Photo mode
IMPROVED:
• Better controller support
• Faster loading times
• Updated UI
FIXED:
• Player getting stuck in walls
• Audio crackling issue
• Save corruption bug
DLC/Expansions
# Check DLC ownership
if AeThexAuth.has_dlc("expansion_pack_1"):
enable_expansion_content()
Monetization Strategies
Premium (Paid)
Pricing:
- Research similar games
- Consider your costs
- Regional pricing
- Sales strategy
Steam Pricing Tips:
- $9.99 - $19.99: Indie game sweet spot
- Avoid $14.99 (psychological barrier)
- Plan for sales (20-50% off)
Free-to-Play
Best Practices:
- Game must be fun without paying
- No pay-to-win mechanics
- Cosmetic items work well
- Battle pass model
- Generous with free currency
# In-app purchases
func purchase_item(item_id: String):
var result = await AeThexAuth.purchase_item(item_id)
if result.success:
grant_item(item_id)
AeThexAnalytics.track_event("iap_purchase", {
"item_id": item_id,
"price": result.price
})
Freemium
- Free demo/trial
- Upgrade to full version
- Good for single-player games
Marketing Channels
Social Media
Twitter/X:
- Post development updates
- Share GIFs of gameplay
- Engage with gamedev community
- Use hashtags: #indiegame #gamedev
TikTok/Instagram:
- Short gameplay clips
- Behind-the-scenes
- Game development tips
- Quick wins/satisfying moments
Reddit:
- r/IndieGaming
- r/gamedev
- Genre-specific subreddits
- Avoid spam, engage authentically
Discord
Create a community server:
- Announcements channel
- General chat
- Bug reports
- Suggestions
- Development updates
Email List
Build Pre-Launch:
- Capture emails on landing page
- Send updates during development
- Offer beta access
- Announce launch date
Tools:
- Mailchimp (free tier)
- ConvertKit
- Substack
Common Pitfalls
❌ Avoid These Mistakes:
- Launching too early - Polish matters
- No marketing - "Build it and they'll come" is a myth
- Ignoring feedback - Players know what's not fun
- No community - Build audience before launch
- Poor store page - First impression is everything
- Broken multiplayer - Test with real players
- No analytics - You need data to improve
- Giving up quickly - Games can have long tails
Resources
Tools
- Analytics: AeThex Analytics
- Marketing: Presskit()
- Community: Discord
- Email: Mailchimp
Learning
- Podcast: How to Market a Game Podcast
- Book: "The Indie Game Developer Handbook"
- YouTube: Game Marketing channels
- Community: r/gamedev
Support
- Email: support@aethex.dev
- Discord: AeThex Community
- Docs: docs.aethex.dev
Checklist for Launch Day
24 Hours Before:
- Final build tested on all platforms
- Store pages reviewed (no typos!)
- Press emails sent
- Social media posts scheduled
- Discord announcement prepared
- Support email ready to monitor
- Analytics dashboard configured
- Backup plan for critical bugs
Launch Day:
- Publish on all platforms
- Post to social media
- Send email to mailing list
- Post in relevant communities
- Monitor for issues
- Respond to comments
- Thank supporters
- Celebrate! 🎉
Week After:
- Gather feedback
- Plan first update
- Thank press/influencers who covered
- Post-mortem analysis
- Start work on updates
Summary
You've learned how to:
✅ Prepare your game for launch
✅ Publish to multiple platforms
✅ Create marketing materials
✅ Build and engage community
✅ Plan your launch strategy
✅ Support your game post-launch
✅ Handle updates and patches
Publishing is just the beginning - support your game and community for long-term success!
Need More Help?
- Export Guide - Technical export details
- Analytics Tutorial - Track your success
- API Reference - Cloud features documentation
Good luck with your launch! 🚀