AeThex-Engine-Core/docs/CUSTOMIZATION_PLAN.md
2026-02-23 04:47:38 +00:00

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# AeThex Engine Customization Plan
## 🎯 Mission: Transform Godot → AeThex
This document outlines all changes needed to rebrand and customize the engine.
---
## Phase 1: Basic Branding (Quick Wins - 1-2 hours)
### 1.1 Engine Identity (`engine/version.py`)
**Current:**
```python
short_name = "godot"
name = "Godot Engine"
website = "https://godotengine.org"
```
**Change to:**
```python
short_name = "aethex"
name = "AeThex Engine"
website = "https://aethex.io" # or your domain
```
**Impact:** Changes all version strings, window titles, splash screens
---
### 1.2 Visual Branding (Logo & Icons)
**Files to replace:**
```
engine/icon.svg → AeThex editor icon
engine/icon.png → PNG version
engine/logo.svg → Main logo
engine/logo.png → PNG version
engine/icon_outlined.svg → Outlined variant
engine/logo_outlined.svg → Outlined logo variant
```
**Required:** Create AeThex logos in SVG format (scalable)
**Tool:** Use Inkscape, Figma, or AI generation
**Specs:**
- Icon: 256x256px, simple, recognizable
- Logo: Horizontal layout, clean typography
- Colors: Choose brand palette (2-3 colors)
---
### 1.3 About Dialog (`engine/editor/gui/editor_about.cpp`)
**Line 57-59, Change:**
```cpp
String(U"© 2014-present ") + TTR("Godot Engine contributors") + ".\n" +
String(U"© 2007-2014 Juan Linietsky, Ariel Manzur.\n")
```
**To:**
```cpp
String(U"© 2026-present AeThex Labs.\n") +
String(U"Powered by Godot Engine (MIT License)\n") +
String(U"© 2014-present Godot Engine contributors.\n")
```
**Why:** Legal requirement - acknowledge Godot's MIT license
---
### 1.4 Splash Screen (`engine/editor/splash.cpp` - if exists)
- Replace splash image with AeThex branding
- Update loading text
- Customize colors
---
## Phase 2: Deep Customization (Week 1-2)
### 2.1 User Interface Theme
**Files to modify:**
```
engine/editor/themes/editor_theme_manager.cpp
engine/editor/editor_themes.cpp
```
**Changes:**
- Custom color scheme (brand colors)
- Font changes (if desired)
- Icon theme (replace Godot icons with AeThex icons)
- Corner radius, borders, shadows
**Strategy:** Create "AeThex Theme" as default
---
### 2.2 Default Settings
**File:** `engine/editor/editor_settings.cpp`
**Custom defaults:**
```cpp
// Add AeThex default settings
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "network/cloud_api_url",
"https://api.aethex.io", "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "aethex/enable_ai_assist",
true, "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "aethex/theme",
"aethex_dark", "")
```
---
### 2.3 Welcome Screen
**File:** `engine/editor/project_manager.cpp`
**Add:**
- AeThex getting started content
- Links to AeThex docs/tutorials
- Featured templates
- "Create with AI" button (future)
---
### 2.4 Menu Items
**File:** `engine/editor/editor_node.cpp`
**Add custom menus:**
```
Menu Bar → "AeThex"
├─ Cloud Services
├─ AI Assistant
├─ Marketplace
├─ Documentation
└─ Community
```
---
## Phase 3: Unique Features (Month 1-3)
### 3.1 AI Integration Module
**Create:** `engine/modules/aethex_ai/`
**Features:**
- Code completion via Claude API
- Asset generation
- Bug detection
- Documentation generation
**Files:**
```
modules/aethex_ai/
├─ SCsub
├─ config.py
├─ register_types.h/cpp
├─ ai_assistant.h/cpp
└─ ai_api_client.h/cpp
```
---
### 3.2 Cloud Services Module
**Create:** `engine/modules/aethex_cloud/`
**Features:**
- User authentication
- Cloud saves
- Multiplayer backend
- Analytics
- Asset delivery
**Backend:** Separate service (Rust/Go/Node.js)
---
### 3.3 Enhanced Asset Pipeline
**Modify:** `engine/editor/import/`
**Add:**
- AI-powered texture optimization
- Automatic LOD generation
- Smart compression
- Asset tagging and search
---
### 3.4 Collaborative Editing
**Create:** `engine/modules/aethex_collab/`
**Features:**
- Real-time scene editing (multiple users)
- Change tracking
- Conflict resolution
- Chat/voice integration
---
## Phase 4: Platform & Export (Month 3-6)
### 4.1 Custom Export Templates
**Modify:** `engine/platform/*/export/`
**Add:**
- AeThex branding in exported games
- Analytics SDK integration
- Crash reporting
- Auto-update system
---
### 4.2 Web Export Enhancements
**Target:** Progressive Web Apps (PWA)
- Service worker integration
- Offline support
- App manifest
- Install prompts
---
## Phase 5: Ecosystem (Month 6-12)
### 5.1 Asset Marketplace Integration
- Browse and download from editor
- One-click import
- License management
- Revenue sharing system
### 5.2 Template Library
- Game templates (RPG, Platformer, FPS)
- UI kits
- Shader packs
- Tool presets
### 5.3 Plugin System Extensions
- Enhanced plugin API
- Plugin marketplace
- Auto-updates for plugins
- Sandboxed execution
---
## Code Search & Replace Guide
### Global Text Replacements (Be Careful!)
**After testing, use find/replace:**
```bash
# Find all "Godot" references (case sensitive)
grep -r "Godot" engine/ --include="*.cpp" --include="*.h" | wc -l
# Don't blindly replace - many are in licenses/comments!
```
**Safe to replace:**
- UI strings (after TTR() translation markers)
- Window titles
- Default project names
- Documentation links
**DON'T replace:**
- License text
- Third-party library references
- Code identifiers (class names, etc.)
---
## Testing Strategy
### After Each Phase:
1. **Compile test** - Does it build?
2. **Smoke test** - Does editor launch?
3. **Feature test** - Does functionality work?
4. **Visual test** - Does branding look right?
5. **Regression test** - Did we break anything?
### Test Projects:
- 2D platformer
- 3D first-person
- UI-heavy application
- Multiplayer game
---
## Rebranding Checklist
- [ ] `version.py` - Engine name and version
- [ ] Logo files (SVG + PNG)
- [ ] About dialog copyright
- [ ] Splash screen
- [ ] Editor theme colors
- [ ] Default project templates
- [ ] Documentation URLs
- [ ] Community links
- [ ] Export templates branding
- [ ] Installer/package names
- [ ] Binary names (godot → aethex)
- [ ] GitHub repo links
- [ ] Bug report URLs
---
## Legal Considerations
### Must Keep:
✅ Godot MIT license in source files
✅ Attribution to original authors
✅ Third-party library licenses
✅ "Powered by Godot Engine" mention
### You Can Add:
✅ Your own copyright for modifications
✅ Additional licenses for your code
✅ Trademark for "AeThex" name
✅ Proprietary extensions (closed-source)
---
## Build Configuration
### Custom Build Flags
**Add to:** `engine/SConstruct`
```python
# AeThex-specific build options
opts.Add(BoolVariable("aethex_cloud", "Enable AeThex Cloud features", True))
opts.Add(BoolVariable("aethex_ai", "Enable AI Assistant", True))
opts.Add(BoolVariable("aethex_telemetry", "Enable telemetry", False))
```
---
## Documentation to Update
1. **README.md** - Project description
2. **CONTRIBUTING.md** - Contribution guidelines
3. **Building docs** - Custom build instructions
4. **API docs** - AeThex-specific APIs
5. **Tutorials** - Getting started guides
---
## Priority Order (Solo Developer)
### Week 1: Foundation ⭐⭐⭐
- [ ] Change version.py
- [ ] Create basic logo (even temporary)
- [ ] Update about dialog
- [ ] Test build
### Week 2-3: Make it Yours ⭐⭐
- [ ] Custom theme/colors
- [ ] Update all branding text
- [ ] Polish UI
- [ ] First unique feature (pick easiest)
### Month 2-3: First Unique Value ⭐
- [ ] AI assistant OR cloud sync (pick one)
- [ ] Enhanced export
- [ ] Better onboarding
### Month 4-6: Ecosystem
- [ ] Plugin marketplace
- [ ] Templates
- [ ] Documentation site
- [ ] Community tools
---
## Next Steps
1. **Review this plan** - What excites you most?
2. **Choose Phase 1 task** - Start with version.py?
3. **Create AeThex logo** - Use AI to generate?
4. **Make first edit** - Change the engine name!
Ready to start making changes? Tell me which task to tackle first! 🚀