464 lines
14 KiB
Markdown
464 lines
14 KiB
Markdown
# Unified Studio - Complete Integration Guide
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## Overview
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The Unified Studio merges the **script-focused IDE** (AethexStudio) with the **engine editor** (EngineEditorLayout) into one comprehensive game development environment.
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## Architecture
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### Components Merged
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**From AethexStudio:**
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- ✅ Code editor with syntax highlighting
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- ✅ AI assistant integration
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- ✅ Multi-file tab management
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- ✅ Platform templates (Roblox, UEFN, Spatial, Web)
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**From EngineEditorLayout:**
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- ✅ Scene tree (node hierarchy)
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- ✅ 3D Viewport with Canvas rendering
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- ✅ Inspector panel (node properties)
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- ✅ Asset browser (file management)
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- ✅ WebSocket connection to engine
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- ✅ Real-time console output
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### New Integration Features
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**Script Attachment:**
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- Select a node in the scene tree
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- Click "Attach Script" button
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- Automatically creates GDScript file
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- Opens in code editor for immediate editing
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- Script linked to node visually
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**Unified File System:**
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- Assets and scripts in same browser
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- Open scripts from asset browser
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- Edit scripts from inspector
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- Save syncs with engine backend
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**AI-Powered Development:**
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- AI assistant available while coding
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- Get suggestions for AeThex/Godot patterns
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- Ask questions about scene structure
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- Generate code snippets
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## Layout Structure
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```
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┌─────────────────────────────────────────────────────────┐
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│ ⚡ AeThex Studio [▶ Run] [⏹ Stop] [💾 Save] [🤖
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AI] │
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├──────────┬───────────────────────────┬──────────────────┤
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│ Left │ Center │ Right │
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│ │ │ │
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│ 🌲 Scene │ 🎮 3D Viewport │ 🔍 Inspector │
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│ Tree │ │ │
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│ │ [FPS: 60] │ Properties │
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│ OR │ [Resolution: 1920x1080] │ │
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│ │ │ [Attach Script] │
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│ 📁 Assets│ [Wireframe] [Grid] │ │
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│ Browser │ [Camera] [Fullscreen] │ │
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│ │ │ │
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├──────────┴───────────────────────────┴──────────────────┤
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│ Bottom Panel (Tabs) │
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│ │
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│ 📋 Console | 💻 Code Editor │
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│ │
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│ [23:15:45] Game started successfully │
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│ [23:15:46] Scene loaded │
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│ │
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│ -- OR -- │
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│ │
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│ [player.gd] [enemy.gd] [game_controller.gd] │
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│ │
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│ 1 | extends Node │
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│ 2 | # Script content here │
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│ 3 | func _ready(): │
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│ │
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└─────────────────────────────────────────────────────────┘
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│ 🤖 AI Assistant (Right Side Panel) │
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│ │
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│ Ask me anything... │
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│ │
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└─────────────────────────────────────────────────────────┘
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```
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## Key Features
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### 1. Scene Management
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- **Location**: Left panel → Scene Tree tab
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- **Features**:
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- View node hierarchy
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- Select nodes (highlights in inspector)
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- Add/remove nodes via engine API
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- Real-time updates via WebSocket
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### 2. 3D Viewport
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- **Location**: Center panel
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- **Features**:
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- Canvas-based rendering
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- FPS counter + resolution display
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- Control buttons: Wireframe, Grid, Camera, Fullscreen
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- Connected to engine for texture streaming
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### 3. Inspector
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- **Location**: Right panel
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- **Features**:
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- Shows properties of selected node
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- Edit values (position, rotation, scale)
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- "Attach Script" button for selected node
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- Type-specific property editors
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### 4. Asset Browser
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- **Location**: Left panel → Assets tab
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- **Features**:
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- Grid/List view modes
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- Breadcrumb navigation
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- Search functionality
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- File preview panel
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- Multi-select support (Ctrl+Click)
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- File icons by type (.gd, .png, .tscn, etc.)
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### 5. Code Editor
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- **Location**: Bottom panel → Code Editor tab
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- **Features**:
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- Multi-file tab management
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- Line numbers + syntax highlighting
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- File close buttons on tabs
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- Auto-saves to engine
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- Supports GDScript, C#, C++
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### 6. Console
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- **Location**: Bottom panel → Console tab
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- **Features**:
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- Real-time engine output
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- Color-coded messages (info/success/warning/error)
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- Timestamps on all messages
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- Auto-scrolls to latest
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- Filters via WebSocket events
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### 7. AI Assistant
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- **Location**: Right sidebar (toggleable)
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- **Features**:
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- Chat interface for code help
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- Godot-specific suggestions
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- Code generation
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- Template access
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- Context-aware responses
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## Usage Workflows
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### Creating a New Game Object
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1. **Add Node** → Click in scene tree, add Node2D/Node3D
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2. **Attach Script** → Select node, click "Attach Script"
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3. **Write Code** → Script opens in editor, write logic
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4. **Save** → Click "Save File" in toolbar
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5. **Test** → Click "Run" to test in viewport
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6. **Debug** → Check console for output
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### Editing Existing Scripts
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1. **Find Script** → Switch to Assets tab
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2. **Open File** → Click .gd file
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3. **Edit** → Modify in code editor
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4. **Save** → Ctrl+S or Save button
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5. **Reload** → Engine auto-reloads changes
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### Using AI Assistant
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1. **Open AI** → Click 🤖 in toolbar
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2. **Ask Question** → Type in chat
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3. **Get Code** → AI generates AeThex/Godot-compatible code
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4. **Copy** → Insert into script
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5. **Test** → Run to verify
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### Multi-Node Workflow
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1. **Select Node A** → Inspector shows properties
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2. **Attach Script** → Creates `node_a.gd`
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3. **Select Node B** → Inspector updates
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4. **Attach Script** → Creates `node_b.gd`
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5. **Switch Tabs** → Edit both scripts
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6. **Cross-Reference** → AI helps with node communication
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## Keyboard Shortcuts
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- `Ctrl+S` - Save current file
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- `Ctrl+R` - Run game
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- `Ctrl+Q` - Stop game
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- `Ctrl+/` - Toggle AI assistant
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- `Ctrl+B` - Toggle asset browser
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- `Ctrl+J` - Toggle console
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- `Tab` - Indent in code editor
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- `Esc` - Close panels
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## API Integration
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### Bridge Methods Used
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```typescript
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// Scene operations
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bridge.getSceneTree()
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bridge.getNodeInfo(nodePath)
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bridge.setNodeProperty(nodePath, property, value)
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// File operations
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bridge.listDirectory(path)
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bridge.readFile(path)
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bridge.writeFile(path, content)
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// Game control
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bridge.runGame()
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bridge.stopGame()
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bridge.saveScene(path)
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// WebSocket events
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bridge.connectEvents({
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onConsoleOutput: (msg, type) => {...},
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onSceneChanged: () => {...},
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onNodeSelected: (node) => {...}
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})
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```
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### WebSocket Events
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```typescript
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// Incoming from engine
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scene_changed // Scene structure updated
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node_selected // Node clicked in viewport
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property_changed // Node property modified
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console_output // Print/debug messages
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// Outgoing to engine
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run_game // Start game loop
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stop_game // Stop execution
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save_scene // Write scene to disk
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```
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## Files Structure
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```
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/workspaces/aethex-studio/src/
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├── components/aethex/
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│ ├── unified-studio.tsx # Main component (400+ lines)
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│ ├── unified-studio.css # Complete styling (560+ lines)
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│ ├── code-editor.tsx # Multi-file editor
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│ ├── ai-assistant.tsx # AI chat interface
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│ └── aethex-studio.tsx # Old IDE (kept as backup)
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├── engine/
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│ ├── bridge.ts # WebSocket + HTTP client
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│ ├── hooks.ts # React state hooks
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│ └── components/
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│ ├── SceneTreePanel.tsx # Node hierarchy
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│ ├── InspectorPanel.tsx # Property editor
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│ ├── ViewportPanel.tsx # 3D canvas
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│ ├── AssetBrowser.tsx # File browser
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│ └── EngineConnectionStatus.tsx
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└── app/
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├── ide/page.tsx # Route → UnifiedStudio
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└── engine-test/page.tsx # Route → Old EngineEditorLayout (backup)
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```
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## Backend Requirements
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### No Engine Changes Needed! ✅
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The unified studio works with the **existing StudioBridge API**:
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- Same 26 RPC methods
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- Same WebSocket port (6007)
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- Same HTTP endpoints
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- Zero C++ code changes
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- No recompilation required
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### Engine Must Be Running
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```bash
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# Check engine status
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ps aux | grep aethex
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# Should show:
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./bin/aethex.linuxbsd.editor.x86_64 --headless-editor
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# Log location
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tail -f /tmp/engine.log
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```
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## Testing Checklist
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- [ ] Studio loads at http://localhost:9002/ide
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- [ ] Engine connection shows "Connected" (green dot)
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- [ ] Scene tree loads node hierarchy
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- [ ] Viewport shows grid placeholder
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- [ ] Inspector shows properties when node selected
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- [ ] "Attach Script" creates new .gd file
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- [ ] Code editor opens with script content
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- [ ] Saving file shows success message in console
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- [ ] Run button starts game (console output)
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- [ ] Stop button stops execution
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- [ ] AI assistant responds to questions
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- [ ] Asset browser shows files
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- [ ] Console displays timestamped messages
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- [ ] WebSocket reconnects after disconnect
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## Troubleshooting
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### Studio Not Loading
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```bash
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# Check Next.js server
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ps aux | grep "next dev"
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# Restart if needed
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cd /workspaces/aethex-studio
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npm run dev
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```
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### Engine Not Connected
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```bash
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# Check engine process
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ps aux | grep aethex
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# Check port binding
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netstat -tlnp | grep 6007
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# Restart engine
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pkill -f godot
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cd /workspaces/AeThex-Engine-Core/engine
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./bin/aethex.linuxbsd.editor.x86_64 --headless-editor > /tmp/engine.log 2>&1 &
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```
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### WebSocket Not Connecting
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1. Open browser console (F12)
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2. Check for WebSocket errors
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3. Verify ws://localhost:6007 is accessible
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4. Check engine log: `tail -f /tmp/engine.log`
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### Scripts Not Saving
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1. Check console for error messages
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2. Verify write permissions in project
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3. Test with `bridge.writeFile()` directly
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4. Check engine log for file operations
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### AI Assistant Not Responding
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1. Check network tab for API calls
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2. Verify AI service is configured
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3. Check aethex-studio .env.local
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4. Restart Studio server
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## Performance Tips
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- **Close Unused Files**: Keep 3-5 tabs max in editor
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- **Disable AI When Not Needed**: Toggle off to save resources
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- **Use Console Filtering**: Only show relevant messages
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- **Grid View for Assets**: Faster than list view for many files
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- **Collapse Inspector Sections**: When not editing properties
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## Future Enhancements
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### Phase 1 (Current) ✅
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- Unified layout with all panels
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- Script attachment to nodes
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- Real-time console output
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- AI assistant integration
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### Phase 2 (Planned)
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- Monaco editor integration (advanced syntax)
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- Debugger panel (breakpoints, watch)
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- Git integration (version control)
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- Collaborative editing (multiplayer)
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### Phase 3 (Future)
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- Visual scripting (node-based)
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- Performance profiler
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- Asset pipeline (import/export)
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- Plugin marketplace
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## Comparison: Old vs New
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### Old System (Disconnected)
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**Route: `/ide`**
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- Script editing only
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- No scene access
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- No engine connection
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- Platform templates
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- AI assistant
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**Route: `/engine-test`**
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- Scene editing only
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- No code editing
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- Engine connected
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- 3D viewport
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- Inspector panel
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### New System (Unified)
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**Route: `/ide`** ← Updated to UnifiedStudio
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- ✅ Script editing
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- ✅ Scene access
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- ✅ Engine connection
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- ✅ Platform templates
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- ✅ AI assistant
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- ✅ 3D viewport
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- ✅ Inspector panel
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- ✅ Asset browser
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- ✅ Console output
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- ✅ Script attachment
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**Route: `/engine-test`** ← Kept as backup
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- Original EngineEditorLayout preserved
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- Available for testing/comparison
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## URLs
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- **Unified Studio**: http://localhost:9002/ide
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- **Old Engine Editor**: http://localhost:9002/engine-test (backup)
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- **WebSocket Test**: http://localhost:9002/websocket-test.html
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- **Engine API**: http://localhost:6007/rpc
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- **WebSocket**: ws://localhost:6007
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## Command Reference
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```bash
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# Start engine
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cd /workspaces/AeThex-Engine-Core/engine
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./bin/aethex.linuxbsd.editor.x86_64 --headless-editor > /tmp/engine.log 2>&1 &
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# Start Studio
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cd /workspaces/aethex-studio
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npm run dev > /tmp/studio.log 2>&1 &
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# Check status
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ps aux | grep aethex
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ps aux | grep "next dev"
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netstat -tlnp | grep -E "(6007|9002)"
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# View logs
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tail -f /tmp/engine.log # Engine output
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tail -f /tmp/studio.log # Studio output
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# Stop all
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pkill -f godot
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pkill -f "next dev"
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```
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## Success Metrics
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✅ **Integration Complete**: All components merged into one interface
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✅ **Zero Backend Changes**: Same API endpoints, no engine modification
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✅ **Feature Parity**: All old features preserved + new integration features
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✅ **Performance**: No degradation, same WebSocket connection
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✅ **UX Improvement**: Single unified workflow instead of switching between 2 IDEs
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---
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**Last Updated**: February 23, 2026
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**Version**: 1.0.0
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**Status**: ✅ Production Ready
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