AeThex-Engine-Core/engine/scene/2d/physics
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00
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joints 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
animatable_body_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
animatable_body_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
area_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
area_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
character_body_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
character_body_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
collision_object_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
collision_object_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
collision_polygon_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
collision_polygon_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
collision_shape_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
collision_shape_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
kinematic_collision_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
kinematic_collision_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
physical_bone_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
physical_bone_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
physics_body_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
physics_body_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
ray_cast_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
ray_cast_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
rigid_body_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
rigid_body_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
SCsub 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
shape_cast_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
shape_cast_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
static_body_2d.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
static_body_2d.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
touch_screen_button.cpp 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00
touch_screen_button.h 🚀 AeThex Engine v1.0 - Complete Fork 2026-02-23 05:01:56 +00:00