AeThex-Engine-Core/docs/CHANGES_COMPLETED.md
2026-02-23 04:47:38 +00:00

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# Quick Wins Completed! ✅
## Changes Made (February 23, 2026)
---
### ✅ Change 1: Engine Name & Identity
**File:** `engine/version.py`
**Changed:**
- `short_name` → "aethex"
- `name` → "AeThex Engine"
- `website` → Your GitHub repo
**Result:** All version strings, window titles, and references now say "AeThex Engine"
---
### ✅ Change 2: About Dialog
**File:** `engine/editor/gui/editor_about.cpp`
**Added:**
```
© 2026-present AeThex Labs
Powered by Godot Engine (MIT License)
© 2014-present Godot Engine contributors
© 2007-2014 Juan Linietsky, Ariel Manzur
```
**Result:** Proper AeThex branding with legal attribution to Godot
---
### ✅ Change 3: Theme Preparation
**File:** `engine/editor/themes/editor_color_map.cpp`
**Added:** Comment markers for future color customization
- Identified primary brand color location: `#478cbf` (Godot Blue)
- Marked for future AeThex color scheme
**Next Step:** Choose your brand colors and update the hex codes
---
### ✅ Change 4: Placeholder Logos
**Files Created:**
- `engine/icon.svg` - Hexagon with "A^E" symbol
- `engine/logo.svg` - Full "AeThex Engine" wordmark
- `engine/icon_outlined.svg` - Outlined version
- `engine/logo_outlined.svg` - Outlined wordmark
**Original Godot logos backed up to:** `engine/.original_godot_assets/`
**Design:** Blue hexagon with "A" and superscript "E", gradient fill
- **Note:** These are placeholders! Improve them with proper design later.
---
### ⏭️ Change 5: Splash Screen
**Status:** Deferred
**Reason:** Splash screens are project-specific (in exported games), not editor-level.
The editor uses the logo files we already replaced.
**If needed later:** Modify `engine/editor/export/` for custom export splash screens
---
## Summary
**Files Modified:** 4
**Logos Created:** 4
**Build Required:** Yes (to see changes in action)
---
## What You'll See When You Build:
1. **Window Title:** "AeThex Engine" instead of "Godot Engine"
2. **About Dialog:** Your copyright with Godot attribution
3. **Icons:** Blue hexagon "A^E" logo (placeholder)
4. **Binary Name:** `aethex.linuxbsd.editor.x86_64`
---
## Next Steps:
### Option A: Build & Test (See Your Changes!)
```bash
cd /workspaces/AeThex-Engine-Core/engine
sudo apt-get update && sudo apt-get install -y build-essential scons pkg-config \
libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev \
libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
scons platform=linuxbsd target=editor -j4
./bin/aethex.linuxbsd.editor.x86_64
```
### Option B: Commit Your Changes
```bash
cd /workspaces/AeThex-Engine-Core
git add .
git commit -m "Initial AeThex branding: name, logos, and about dialog"
git push origin main
```
### Option C: Improve the Logos
- Use AI (DALL-E, Midjourney) to generate better graphics
- Hire a designer on Fiverr
- Use Figma/Inkscape to refine the hexagon concept
- Just improve them over time!
### Option D: Continue Customizing
- Choose brand colors (replace #478cbf throughout)
- Add custom menu items
- Implement first unique feature (AI assistant?)
- Create welcome screen
---
## Your Progress: 🎯
**Phase 1: Basic Branding** (Current)
- [✅] Engine name changed
- [✅] Logos created (placeholder)
- [✅] About dialog updated
- [✅] Version strings updated
- [⬜] Build & test
- [⬜] Custom colors (marked for future)
**Phase 2: Deep Customization** (Next)
- [ ] Professional logos
- [ ] Custom theme colors
- [ ] Welcome screen
- [ ] First unique feature
---
**You've officially started the AeThex Engine!** 🚀
The foundation is set. Now you can build it and see your changes, or continue
customizing before the first build. Either way, you're on your way!