- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
1,023 B
YAML
33 lines
1,023 B
YAML
name: Godot hash compatibility test
|
|
description: Check if methods with given hashes used by the older GDExtensions still can be loaded with given Godot version.
|
|
|
|
inputs:
|
|
bin:
|
|
description: Path to the Godot binary.
|
|
required: true
|
|
type: string
|
|
reftags:
|
|
description: Reference tags of Godot versions to check (comma separated).
|
|
required: true
|
|
type: string
|
|
|
|
runs:
|
|
using: composite
|
|
steps:
|
|
- name: Extract GDExtension interface
|
|
shell: sh
|
|
run: |
|
|
${{ inputs.bin }} --headless --dump-gdextension-interface
|
|
mkdir tests/compatibility_test/src/deps/
|
|
mv gdextension_interface.h tests/compatibility_test/src/deps/
|
|
|
|
- name: Build minimal GDExtension
|
|
shell: sh
|
|
run: scons --directory=./tests/compatibility_test
|
|
|
|
- name: Download reference GDExtension API JSON and try to load it
|
|
shell: sh
|
|
env:
|
|
GODOT4_BIN: ${{ inputs.bin }}
|
|
REFTAGS: ${{ inputs.reftags }}
|
|
run: ./tests/compatibility_test/run_compatibility_test.py
|