AeThex-Engine-Core/engine/.github/actions/godot-project-export/action.yml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

55 lines
2.8 KiB
YAML

name: Export Godot project
description: Export a test Godot project.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: composite
steps:
- name: Import resources and export project
shell: sh
run: |
git clone --depth=1 https://github.com/godotengine/godot-tests.git /tmp/godot-tests
echo "Exporting project for Linux (PCK)"
${{ inputs.bin }} --headless --path /tmp/godot-tests/tests/test_project/ --export-pack "Linux" /tmp/test_project.pck 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
echo "Exporting project for Linux (ZIP)"
${{ inputs.bin }} --headless --path /tmp/godot-tests/tests/test_project/ --export-pack "Linux" /tmp/test_project.zip 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
echo "Exporting project for Linux as dedicated server (PCK)"
${{ inputs.bin }} --headless --path /tmp/godot-tests/tests/test_project/ --export-pack "Linux Server" /tmp/test_project_server.pck 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
- name: Run project files from folder
shell: sh
run: |
xvfb-run ${{ inputs.bin }} --path /tmp/godot-tests/tests/test_project/ --language fr --resolution 64x64 --write-movie /tmp/test_project_folder.png --quit 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
${{ inputs.bin }} --headless --path /tmp/godot-tests/tests/test_project/ --quit 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
- name: Run exported project PCK/ZIP
shell: sh
run: |
xvfb-run ${{ inputs.bin }} --main-pack /tmp/test_project.pck --language fr --resolution 64x64 --write-movie /tmp/test_project_pck.png --quit 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
xvfb-run ${{ inputs.bin }} --main-pack /tmp/test_project.zip --language fr --resolution 64x64 --write-movie /tmp/test_project_zip.png --quit 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
# Headless mode is implied for dedicated server PCKs.
${{ inputs.bin }} --main-pack /tmp/test_project_server.pck --quit 2>&1 | tee log.txt || true
GODOT_CHECK_CI_LOG_ALL_ERRORS=1 misc/scripts/check_ci_log.py log.txt
echo "Checking whether video output from project folder and exported project match..."
md5sum /tmp/test_project*.png | md5sum --check
echo "Checking whether audio output from project folder and exported project match..."
md5sum /tmp/test_project*.wav | md5sum --check