- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
117 lines
3.2 KiB
YAML
117 lines
3.2 KiB
YAML
name: 🤖 Android Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_FLAGS: >-
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dev_mode=yes
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module_text_server_fb_enabled=yes
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swappy=yes
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jobs:
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build-android:
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runs-on: ubuntu-24.04
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name: ${{ matrix.name }}
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timeout-minutes: 60
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (target=editor)
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cache-name: android-editor
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target: editor
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scons-flags: >-
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arch=arm64
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production=yes
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- name: Template arm32 (target=template_debug, arch=arm32)
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cache-name: android-template-arm32
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target: template_debug
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scons-flags: arch=arm32
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- name: Template arm64 (target=template_debug, arch=arm64)
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cache-name: android-template-arm64
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target: template_debug
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scons-flags: arch=arm64
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Set up Java 17
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uses: actions/setup-java@v5
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with:
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distribution: temurin
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java-version: 17
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Download Swappy
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run: python ./misc/scripts/install_swappy_android.py
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }}
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platform: android
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target: ${{ matrix.target }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Generate Godot templates
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if: matrix.target == 'template_debug'
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run: |
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cd platform/android/java
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./gradlew generateGodotTemplates
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cd ../../..
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ls -l bin/
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- name: Generate Godot editor
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if: matrix.target == 'editor'
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run: |
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cd platform/android/java
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./gradlew generateGodotEditor
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./gradlew generateGodotHorizonOSEditor
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./gradlew generateGodotPicoOSEditor
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cd ../../..
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ls -l bin/android_editor_builds/
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# Separate different editors for multiple artifacts
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mkdir horizonos
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mv bin/android_editor_builds/*-horizonos-* horizonos
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mkdir picoos
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mv bin/android_editor_builds/*-picoos-* picoos
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}
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- name: Upload artifact (Horizon OS)
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if: matrix.target == 'editor'
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}-horizonos
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path: horizonos
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- name: Upload artifact (PICO OS)
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if: matrix.target == 'editor'
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}-picoos
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path: picoos
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