- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
554 B
Python
21 lines
554 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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import input_builders
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = [
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"gamecontrollerdb.txt",
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"godotcontrollerdb.txt",
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]
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gensource = env.CommandNoCache(
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"default_controller_mappings.gen.cpp",
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controller_databases,
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env.Run(input_builders.make_default_controller_mappings),
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)
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env.add_source_files(env.core_sources, "*.cpp")
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env.add_source_files(env.core_sources, gensource)
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