AeThex-Engine-Core/engine/core/input/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

21 lines
554 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
"gamecontrollerdb.txt",
"godotcontrollerdb.txt",
]
gensource = env.CommandNoCache(
"default_controller_mappings.gen.cpp",
controller_databases,
env.Run(input_builders.make_default_controller_mappings),
)
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, gensource)