AeThex-Engine-Core/engine/core/io/socket_server.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

90 lines
3.5 KiB
C++

/**************************************************************************/
/* socket_server.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "socket_server.h"
void SocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_connection_available"), &SocketServer::is_connection_available);
ClassDB::bind_method(D_METHOD("is_listening"), &SocketServer::is_listening);
ClassDB::bind_method(D_METHOD("stop"), &SocketServer::stop);
ClassDB::bind_method(D_METHOD("take_socket_connection"), &SocketServer::take_socket_connection);
}
Error SocketServer::_listen(const NetSocket::Address &p_addr) {
DEV_ASSERT(_sock.is_valid());
DEV_ASSERT(_sock->is_open());
_sock->set_blocking_enabled(false);
Error err = _sock->bind(p_addr);
if (err != OK) {
_sock->close();
return ERR_ALREADY_IN_USE;
}
err = _sock->listen(MAX_PENDING_CONNECTIONS);
if (err != OK) {
_sock->close();
return FAILED;
}
return OK;
}
bool SocketServer::is_listening() const {
ERR_FAIL_COND_V(_sock.is_null(), false);
return _sock->is_open();
}
bool SocketServer::is_connection_available() const {
ERR_FAIL_COND_V(_sock.is_null(), false);
if (!_sock->is_open()) {
return false;
}
Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
return (err == OK);
}
void SocketServer::stop() {
if (_sock.is_valid()) {
_sock->close();
}
}
SocketServer::SocketServer() :
_sock(NetSocket::create()) {
}
SocketServer::~SocketServer() {
stop();
}