- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
820 B
Python
19 lines
820 B
Python
"""Functions used to generate source files during build time"""
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import methods
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def profiler_gen_builder(target, source, env):
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with methods.generated_wrapper(str(target[0])) as file:
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if env["profiler"] == "tracy":
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file.write("#define GODOT_USE_TRACY\n")
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if env["profiler_sample_callstack"]:
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file.write("#define TRACY_CALLSTACK 62\n")
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if env["profiler_track_memory"]:
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file.write("#define GODOT_PROFILER_TRACK_MEMORY\n")
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if env["profiler"] == "perfetto":
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file.write("#define GODOT_USE_PERFETTO\n")
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if env["profiler"] == "instruments":
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file.write("#define GODOT_USE_INSTRUMENTS\n")
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if env["profiler_sample_callstack"]:
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file.write("#define INSTRUMENTS_SAMPLE_CALLSTACKS\n")
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