AeThex-Engine-Core/engine/doc/classes/Compositor.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

17 lines
905 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Compositor" inherits="Resource" experimental="More customization of the rendering pipeline will be added in the future." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Stores attributes used to customize how a Viewport is rendered.
</brief_description>
<description>
The compositor resource stores attributes used to customize how a [Viewport] is rendered.
</description>
<tutorials>
<link title="The Compositor">$DOCS_URL/tutorials/rendering/compositor.html</link>
</tutorials>
<members>
<member name="compositor_effects" type="CompositorEffect[]" setter="set_compositor_effects" getter="get_compositor_effects" default="[]">
The custom [CompositorEffect]s that are applied during rendering of viewports using this compositor.
</member>
</members>
</class>