- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
16 lines
906 B
XML
16 lines
906 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventShortcut" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents a triggered keyboard [Shortcut].
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</brief_description>
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<description>
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InputEventShortcut is a special event that can be received in [method Node._input], [method Node._shortcut_input], and [method Node._unhandled_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_input].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
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The [Shortcut] represented by this event. Its [method Shortcut.matches_event] method will always return [code]true[/code] for this event.
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</member>
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</members>
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</class>
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