- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JNISingleton" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Singleton that connects the engine with Android plugins to interface with native Android code.
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</brief_description>
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<description>
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The JNISingleton is implemented only in the Android export. It's used to call methods and connect signals from an Android plugin written in Java or Kotlin. Methods and signals can be called and connected to the JNISingleton as if it is a Node. See [url=https://en.wikipedia.org/wiki/Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more information.
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</description>
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<tutorials>
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<link title="Creating Android plugins">$DOCS_URL/tutorials/platform/android/android_plugin.html#doc-android-plugin</link>
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</tutorials>
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<methods>
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<method name="has_java_method" qualifiers="const">
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<return type="bool" />
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<param index="0" name="method" type="StringName" />
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<description>
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Returns [code]true[/code] if the given [param method] name exists in the JNISingleton's Java methods.
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</description>
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</method>
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</methods>
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</class>
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