- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
13 lines
789 B
XML
13 lines
789 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaceholderMaterial" inherits="Material" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Placeholder class for a material.
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</brief_description>
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<description>
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This class is used when loading a project that uses a [Material] subclass in 2 conditions:
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- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
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- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
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</description>
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<tutorials>
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</tutorials>
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</class>
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