- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
44 lines
1 KiB
Python
44 lines
1 KiB
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_enet = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_enet"]:
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thirdparty_dir = "#thirdparty/enet/"
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thirdparty_sources = [
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"enet_godot.cpp",
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"callbacks.c",
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"compress.c",
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"host.c",
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"list.c",
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"packet.c",
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"peer.c",
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"protocol.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_enet.Prepend(CPPPATH=[thirdparty_dir])
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env_enet.Append(CPPDEFINES=["GODOT_ENET"])
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env_thirdparty = env_enet.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_enet.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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