- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions! |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| extensions | ||
| structures | ||
| tests | ||
| config.py | ||
| gltf_defines.h | ||
| gltf_document.cpp | ||
| gltf_document.h | ||
| gltf_state.compat.inc | ||
| gltf_state.cpp | ||
| gltf_state.h | ||
| gltf_template_convert.h | ||
| README.md | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||
| skin_tool.cpp | ||
| skin_tool.h | ||
Godot glTF import and export module
In a nutshell, the glTF module works like this:
- The
structures/folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes. - The
extensions/folder contains glTF extensions, which are optional features that build on top of the base glTF spec. GLTFStateholds collections of structures and extensions.GLTFDocumentoperates on GLTFState and its elements.- The
editor/folder uses GLTFDocument to import and export 3D models.