- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
24 lines
850 B
Python
24 lines
850 B
Python
#!/usr/bin/env python
|
|
from misc.utility.scons_hints import *
|
|
|
|
Import("env")
|
|
Import("env_openxr")
|
|
|
|
module_obj = []
|
|
|
|
env_openxr.add_source_files(module_obj, "*.cpp")
|
|
env_openxr.add_source_files(module_obj, "spatial_entities/*.cpp")
|
|
|
|
# These are platform dependent
|
|
if env["platform"] == "android":
|
|
env_openxr.add_source_files(module_obj, "platform/openxr_android_extension.cpp")
|
|
if env["vulkan"]:
|
|
env_openxr.add_source_files(module_obj, "platform/openxr_vulkan_extension.cpp")
|
|
if env["metal"]:
|
|
env_openxr.add_source_files(module_obj, "platform/openxr_metal_extension.mm")
|
|
if env["opengl3"] and env["platform"] != "macos":
|
|
env_openxr.add_source_files(module_obj, "platform/openxr_opengl_extension.cpp")
|
|
if env["d3d12"]:
|
|
env_openxr.add_source_files(module_obj, "platform/openxr_d3d12_extension.cpp")
|
|
|
|
env.modules_sources += module_obj
|