AeThex-Engine-Core/engine/modules/openxr/extensions/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

24 lines
850 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_openxr")
module_obj = []
env_openxr.add_source_files(module_obj, "*.cpp")
env_openxr.add_source_files(module_obj, "spatial_entities/*.cpp")
# These are platform dependent
if env["platform"] == "android":
env_openxr.add_source_files(module_obj, "platform/openxr_android_extension.cpp")
if env["vulkan"]:
env_openxr.add_source_files(module_obj, "platform/openxr_vulkan_extension.cpp")
if env["metal"]:
env_openxr.add_source_files(module_obj, "platform/openxr_metal_extension.mm")
if env["opengl3"] and env["platform"] != "macos":
env_openxr.add_source_files(module_obj, "platform/openxr_opengl_extension.cpp")
if env["d3d12"]:
env_openxr.add_source_files(module_obj, "platform/openxr_d3d12_extension.cpp")
env.modules_sources += module_obj