AeThex-Engine-Core/engine/platform/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

30 lines
859 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
from glob import glob
import platform_builders
Import("env")
env.platform_sources = []
# Generate export icons
for platform in env.platform_exporters:
for path in glob(f"{platform}/export/*.svg"):
env.CommandNoCache(path.replace(".svg", "_svg.gen.h"), path, env.Run(platform_builders.export_icon_builder))
# Register platform-exclusive APIs
register_platform_apis = env.CommandNoCache(
"register_platform_apis.gen.cpp",
env.Value(env.platform_apis),
env.Run(platform_builders.register_platform_apis_builder),
)
env.add_source_files(env.platform_sources, register_platform_apis)
for platform in env.platform_apis:
env.add_source_files(env.platform_sources, f"{platform}/api/*.cpp")
lib = env.add_library("platform", env.platform_sources)
env.Prepend(LIBS=[lib])