- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
29 lines
934 B
Groovy
29 lines
934 B
Groovy
// Configure the root project.
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pluginManagement {
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apply from: 'app/config.gradle'
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plugins {
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id 'com.android.application' version versions.androidGradlePlugin
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id 'com.android.library' version versions.androidGradlePlugin
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id 'com.android.asset-pack' version versions.androidGradlePlugin
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id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
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id 'io.github.gradle-nexus.publish-plugin' version versions.nexusPublishVersion
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}
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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maven { url "https://central.sonatype.com/repository/maven-snapshots/"}
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}
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}
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rootProject.name = "Godot"
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include ':app'
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include ':lib'
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include ':nativeSrcsConfigs'
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include ':editor'
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include ':assetPackInstallTime'
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project(':assetPackInstallTime').projectDir = file("app/assetPackInstallTime")
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