AeThex-Engine-Core/engine/platform/ios/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

30 lines
783 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
from platform_ios_builders import generate_bundle
from platform_methods import combine_libs_apple_embedded
Import("env")
ios_lib = [
"device_metrics.mm",
"display_layer_ios.mm",
"display_server_ios.mm",
"godot_view_ios.mm",
"main_ios.mm",
"os_ios.mm",
]
env_ios = env.Clone()
ios_lib = env_ios.add_library("ios", ios_lib)
# (iOS) Enable module support
env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
combine_command = env_ios.CommandNoCache(
"#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], env.Run(combine_libs_apple_embedded)
)
if env["generate_bundle"]:
env.AlwaysBuild(env.CommandNoCache("generate_bundle", combine_command, env.Run(generate_bundle)))