- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
783 B
Python
30 lines
783 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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from platform_ios_builders import generate_bundle
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from platform_methods import combine_libs_apple_embedded
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Import("env")
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ios_lib = [
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"device_metrics.mm",
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"display_layer_ios.mm",
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"display_server_ios.mm",
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"godot_view_ios.mm",
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"main_ios.mm",
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"os_ios.mm",
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]
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env_ios = env.Clone()
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ios_lib = env_ios.add_library("ios", ios_lib)
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# (iOS) Enable module support
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env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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combine_command = env_ios.CommandNoCache(
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"#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], env.Run(combine_libs_apple_embedded)
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)
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if env["generate_bundle"]:
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env.AlwaysBuild(env.CommandNoCache("generate_bundle", combine_command, env.Run(generate_bundle)))
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