- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions! |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| export | ||
| wayland | ||
| x11 | ||
| crash_handler_linuxbsd.cpp | ||
| crash_handler_linuxbsd.h | ||
| dbus-so_wrap.c | ||
| dbus-so_wrap.h | ||
| detect.py | ||
| fontconfig-so_wrap.c | ||
| fontconfig-so_wrap.h | ||
| freedesktop_at_spi_monitor.cpp | ||
| freedesktop_at_spi_monitor.h | ||
| freedesktop_portal_desktop.cpp | ||
| freedesktop_portal_desktop.h | ||
| freedesktop_screensaver.cpp | ||
| freedesktop_screensaver.h | ||
| godot_linuxbsd.cpp | ||
| libgodot_linuxbsd.cpp | ||
| msvs.py | ||
| os_linuxbsd.cpp | ||
| os_linuxbsd.h | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_linuxbsd_builders.py | ||
| README.md | ||
| SCsub | ||
| speechd-so_wrap.c | ||
| speechd-so_wrap.h | ||
| tts_linux.cpp | ||
| tts_linux.h | ||
| xkbcommon-so_wrap.c | ||
| xkbcommon-so_wrap.h | ||
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.svg is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.