AeThex-Engine-Core/engine/platform/visionos/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

29 lines
821 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
from platform_visionos_builders import generate_bundle
from platform_methods import combine_libs_apple_embedded
Import("env")
visionos_lib = [
"display_layer_visionos.mm",
"display_server_visionos.mm",
"godot_view_visionos.mm",
"main_visionos.mm",
"os_visionos.mm",
]
env_visionos = env.Clone()
visionos_lib = env_visionos.add_library("visionos", visionos_lib)
# Enable module support
env_visionos.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
combine_command = env_visionos.Command(
"#bin/libgodot" + env_visionos["LIBSUFFIX"], [visionos_lib] + env_visionos["LIBS"], combine_libs_apple_embedded
)
if env["generate_bundle"]:
env.AlwaysBuild(env.CommandNoCache("generate_bundle", combine_command, env.Run(generate_bundle)))