- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions! |
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|---|---|---|
| .. | ||
| api | ||
| doc_classes | ||
| editor | ||
| export | ||
| js | ||
| audio_driver_web.cpp | ||
| audio_driver_web.h | ||
| detect.py | ||
| display_server_web.cpp | ||
| display_server_web.h | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| eslint.config.cjs | ||
| godot_audio.h | ||
| godot_js.h | ||
| godot_midi.h | ||
| godot_webgl2.h | ||
| http_client_web.cpp | ||
| http_client_web.h | ||
| ip_web.h | ||
| javascript_bridge_singleton.cpp | ||
| net_socket_web.h | ||
| os_web.cpp | ||
| os_web.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| platform_gl.h | ||
| README.md | ||
| SCsub | ||
| serve.py | ||
| web_main.cpp | ||
| web_runtime.cpp | ||
| webmidi_driver.cpp | ||
| webmidi_driver.h | ||
Web platform port
This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json).
See also misc/dist/html folder for additional files used by
this platform such as the html shell (web page).
Documentation
- Compiling for the Web
- Instructions on building this platform port from source.
- Exporting for the Web
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.svg and run_icon.svg are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.