- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
34 lines
1.1 KiB
Text
34 lines
1.1 KiB
Text
#include "core/version.h"
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#ifndef RT_MANIFEST
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#define RT_MANIFEST 24
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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1 RT_MANIFEST "platform/windows/godot.manifest"
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1 VERSIONINFO
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FILEVERSION GODOT_VERSION_MAJOR,GODOT_VERSION_MINOR,GODOT_VERSION_PATCH,0
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PRODUCTVERSION GODOT_VERSION_MAJOR,GODOT_VERSION_MINOR,GODOT_VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "Godot Engine"
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VALUE "FileDescription", GODOT_VERSION_NAME
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VALUE "FileVersion", GODOT_VERSION_NUMBER
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VALUE "ProductName", GODOT_VERSION_NAME
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", GODOT_VERSION_FULL_BUILD
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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