AeThex-Engine-Core/engine/scene/resources/drawable_texture_2d.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

95 lines
4.4 KiB
C++

/**************************************************************************/
/* drawable_texture_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/resources/atlas_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
class DrawableTexture2D : public Texture2D {
GDCLASS(DrawableTexture2D, Texture2D);
RES_BASE_EXTENSION("tex");
public:
enum DrawableFormat {
DRAWABLE_FORMAT_RGBA8,
DRAWABLE_FORMAT_RGBA8_SRGB,
DRAWABLE_FORMAT_RGBAH,
DRAWABLE_FORMAT_RGBAF,
};
private:
mutable RID texture;
int width = 64;
int height = 64;
bool mipmaps = false;
DrawableFormat format = DRAWABLE_FORMAT_RGBA8;
Color base_color = Color(1, 1, 1, 1);
RID default_material;
void _initialize();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void set_height(int p_height);
int get_height() const override;
void set_format(DrawableFormat p_format);
DrawableFormat get_format() const;
void set_use_mipmaps(bool p_mipmaps);
bool get_use_mipmaps() const;
virtual RID get_rid() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
void setup(int p_width, int p_height, DrawableFormat p_format, const Color &p_modulate = Color(1, 1, 1, 1), bool p_use_mipmaps = false);
void blit_rect(const Rect2i p_rect, const Ref<Texture2D> &p_source, const Color &p_modulate = Color(1, 1, 1, 1), int p_mipmap = 0, const Ref<Material> &p_material = Ref<Material>());
void blit_rect_multi(const Rect2i p_rect, const TypedArray<Texture2D> &p_sources, const TypedArray<DrawableTexture2D> &p_extra_targets, const Color &p_modulate = Color(1, 1, 1, 1), int p_mipmap = 0, const Ref<Material> &p_material = Ref<Material>());
virtual Ref<Image> get_image() const override;
void generate_mipmaps();
DrawableTexture2D();
~DrawableTexture2D();
};
VARIANT_ENUM_CAST(DrawableTexture2D::DrawableFormat)