AeThex-Engine-Core/engine/scene/theme/default_theme_builders.py
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

21 lines
610 B
Python

"""Functions used to generate source files during build time"""
import os
import methods
def make_fonts_header(target, source, env):
with methods.generated_wrapper(str(target[0])) as file:
for src in map(str, source):
# Saving uncompressed, since FreeType will reference from memory pointer.
buffer = methods.get_buffer(src)
name = os.path.splitext(os.path.basename(src))[0]
file.write(f"""\
inline constexpr int _font_{name}_size = {len(buffer)};
inline constexpr unsigned char _font_{name}[] = {{
{methods.format_buffer(buffer, 1)}
}};
""")