AeThex-Engine-Core/engine/tests/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

25 lines
764 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
import glob
import test_builders
Import("env")
# Sources with tests must be explicitly linked first.
force_link_sources = glob.glob("*/**/*.cpp", recursive=True)
force_link_header = env.CommandNoCache(
"force_link.gen.h", env.Value(force_link_sources), env.Run(test_builders.force_link_builder)
)
env.Depends(force_link_header, "test_builders.py")
tests_obj = []
if env["scu_build"]:
# HACK: SCU setup doesn't support recursive/dynamic setup, so we must manually pass the files.
env.add_source_files(tests_obj, glob.glob(".scu/*.cpp"))
else:
env.add_source_files(tests_obj, glob.glob("*.cpp") + force_link_sources)
lib = env.add_library("tests", tests_obj)
env.Prepend(LIBS=[lib])