AeThex-Engine-Core/engine/tests/display_server_mock.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

95 lines
4.1 KiB
C++

/**************************************************************************/
/* display_server_mock.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "display_server_mock.h"
#include "core/input/input.h"
#include "core/input/input_event.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
Vector<String> DisplayServerMock::get_rendering_drivers_func() {
Vector<String> drivers;
drivers.push_back("dummy");
return drivers;
}
void DisplayServerMock::_set_mouse_position(const Point2i &p_position) {
if (mouse_position == p_position) {
return;
}
mouse_position = p_position;
_set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
}
void DisplayServerMock::_set_window_over(bool p_over) {
if (p_over == window_over) {
return;
}
window_over = p_over;
_send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
}
void DisplayServerMock::_send_window_event(WindowEvent p_event) {
if (event_callback.is_valid()) {
Variant event = int(p_event);
event_callback.call(event);
}
}
bool DisplayServerMock::has_feature(Feature p_feature) const {
switch (p_feature) {
case FEATURE_MOUSE:
case FEATURE_CURSOR_SHAPE:
case FEATURE_CLIPBOARD:
case FEATURE_CLIPBOARD_PRIMARY:
return true;
default: {
}
}
return false;
}
DisplayServer *DisplayServerMock::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
r_error = OK;
RasterizerDummy::make_current();
return memnew(DisplayServerMock());
}
void DisplayServerMock::simulate_event(Ref<InputEvent> p_event) {
Ref<InputEvent> event = p_event;
Ref<InputEventMouse> me = p_event;
if (me.is_valid()) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
mm->set_relative(mm->get_position() - mouse_position);
event = mm;
}
_set_mouse_position(me->get_position());
}
Input::get_singleton()->parse_input_event(event);
}