- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
42 lines
1.5 KiB
Diff
42 lines
1.5 KiB
Diff
diff --git a/thirdparty/clipper2/include/clipper2/clipper.core.h b/thirdparty/clipper2/include/clipper2/clipper.core.h
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index ab71aeb072..110bee4c10 100644
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--- a/thirdparty/clipper2/include/clipper2/clipper.core.h
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+++ b/thirdparty/clipper2/include/clipper2/clipper.core.h
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@@ -19,6 +19,8 @@
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#include <numeric>
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#include <cmath>
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+#define CLIPPER2_THROW(exception) std::abort()
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+
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namespace Clipper2Lib
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{
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@@ -76,21 +78,21 @@ namespace Clipper2Lib
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switch (error_code)
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{
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case precision_error_i:
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- throw Clipper2Exception(precision_error);
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+ CLIPPER2_THROW(Clipper2Exception(precision_error));
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case scale_error_i:
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- throw Clipper2Exception(scale_error);
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+ CLIPPER2_THROW(Clipper2Exception(scale_error));
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case non_pair_error_i:
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- throw Clipper2Exception(non_pair_error);
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+ CLIPPER2_THROW(Clipper2Exception(non_pair_error));
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case undefined_error_i:
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- throw Clipper2Exception(undefined_error);
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+ CLIPPER2_THROW(Clipper2Exception(undefined_error));
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case range_error_i:
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- throw Clipper2Exception(range_error);
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+ CLIPPER2_THROW(Clipper2Exception(range_error));
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// Should never happen, but adding this to stop a compiler warning
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default:
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- throw Clipper2Exception("Unknown error");
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+ CLIPPER2_THROW(Clipper2Exception("Unknown error"));
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}
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#else
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- ++error_code; // only to stop compiler warning
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+ if(error_code) {}; // only to stop compiler 'parameter not used' warning
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#endif
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}
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