- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
20 lines
461 B
C++
20 lines
461 B
C++
#ifndef __FORCEINLINE_HPP__
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#define __FORCEINLINE_HPP__
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#if defined(__GNUC__)
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# define etcpak_force_inline __attribute__((always_inline)) inline
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#elif defined(_MSC_VER)
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# define etcpak_force_inline __forceinline
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#else
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# define etcpak_force_inline inline
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#endif
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#if defined(__GNUC__)
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# define etcpak_no_inline __attribute__((noinline))
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#elif defined(_MSC_VER)
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# define etcpak_no_inline __declspec(noinline)
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#else
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# define etcpak_no_inline
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#endif
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#endif
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