- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
15 lines
497 B
C++
15 lines
497 B
C++
/*
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* version.h
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*/
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#define SND_LIB_MAJOR 1 /**< major number of library version */
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#define SND_LIB_MINOR 1 /**< minor number of library version */
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#define SND_LIB_SUBMINOR 3 /**< subminor number of library version */
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#define SND_LIB_EXTRAVER 1000000 /**< extra version number, used mainly for betas */
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/** library version */
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#define SND_LIB_VERSION ((SND_LIB_MAJOR<<16)|\
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(SND_LIB_MINOR<<8)|\
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SND_LIB_SUBMINOR)
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/** library version (string) */
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#define SND_LIB_VERSION_STR "1.1.3"
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