AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTLParallelRenderCommandEncoder.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

83 lines
3.5 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTLParallelRenderCommandEncoder.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLCommandEncoder.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
#include "MTLRenderPass.hpp"
namespace MTL
{
class RenderCommandEncoder;
class ParallelRenderCommandEncoder : public NS::Referencing<ParallelRenderCommandEncoder, CommandEncoder>
{
public:
RenderCommandEncoder* renderCommandEncoder();
void setColorStoreAction(MTL::StoreAction storeAction, NS::UInteger colorAttachmentIndex);
void setColorStoreActionOptions(MTL::StoreActionOptions storeActionOptions, NS::UInteger colorAttachmentIndex);
void setDepthStoreAction(MTL::StoreAction storeAction);
void setDepthStoreActionOptions(MTL::StoreActionOptions storeActionOptions);
void setStencilStoreAction(MTL::StoreAction storeAction);
void setStencilStoreActionOptions(MTL::StoreActionOptions storeActionOptions);
};
}
_MTL_INLINE MTL::RenderCommandEncoder* MTL::ParallelRenderCommandEncoder::renderCommandEncoder()
{
return Object::sendMessage<MTL::RenderCommandEncoder*>(this, _MTL_PRIVATE_SEL(renderCommandEncoder));
}
_MTL_INLINE void MTL::ParallelRenderCommandEncoder::setColorStoreAction(MTL::StoreAction storeAction, NS::UInteger colorAttachmentIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setColorStoreAction_atIndex_), storeAction, colorAttachmentIndex);
}
_MTL_INLINE void MTL::ParallelRenderCommandEncoder::setColorStoreActionOptions(MTL::StoreActionOptions storeActionOptions, NS::UInteger colorAttachmentIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setColorStoreActionOptions_atIndex_), storeActionOptions, colorAttachmentIndex);
}
_MTL_INLINE void MTL::ParallelRenderCommandEncoder::setDepthStoreAction(MTL::StoreAction storeAction)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthStoreAction_), storeAction);
}
_MTL_INLINE void MTL::ParallelRenderCommandEncoder::setDepthStoreActionOptions(MTL::StoreActionOptions storeActionOptions)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setDepthStoreActionOptions_), storeActionOptions);
}
_MTL_INLINE void MTL::ParallelRenderCommandEncoder::setStencilStoreAction(MTL::StoreAction storeAction)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setStencilStoreAction_), storeAction);
}
_MTL_INLINE void MTL::ParallelRenderCommandEncoder::setStencilStoreActionOptions(MTL::StoreActionOptions storeActionOptions)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setStencilStoreActionOptions_), storeActionOptions);
}