AeThex-Engine-Core/engine/thirdparty/msdfgen/core/bitmap-interpolation.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
772 B
C++

#pragma once
#include "arithmetics.hpp"
#include "Vector2.hpp"
#include "BitmapRef.hpp"
namespace msdfgen {
template <typename T, int N>
inline void interpolate(T *output, const BitmapConstSection<T, N> &bitmap, Point2 pos) {
pos.x = clamp(pos.x, double(bitmap.width));
pos.y = clamp(pos.y, double(bitmap.height));
pos -= .5;
int l = (int) floor(pos.x);
int b = (int) floor(pos.y);
int r = l+1;
int t = b+1;
double lr = pos.x-l;
double bt = pos.y-b;
l = clamp(l, bitmap.width-1), r = clamp(r, bitmap.width-1);
b = clamp(b, bitmap.height-1), t = clamp(t, bitmap.height-1);
for (int i = 0; i < N; ++i)
output[i] = mix(mix(bitmap(l, b)[i], bitmap(r, b)[i], lr), mix(bitmap(l, t)[i], bitmap(r, t)[i], lr), bt);
}
}