- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
595 B
Diff
21 lines
595 B
Diff
diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
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index 8df03649b5..42ba704beb 100644
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--- a/thirdparty/vulkan/vk_mem_alloc.h
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+++ b/thirdparty/vulkan/vk_mem_alloc.h
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@@ -123,15 +123,12 @@ for user-defined purpose without allocating any real GPU memory.
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See documentation chapter: \ref statistics.
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*/
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+#include "drivers/vulkan/godot_vulkan.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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-#if !defined(VULKAN_H_)
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-#include <vulkan/vulkan.h>
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-#endif
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-
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#if !defined(VMA_VULKAN_VERSION)
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#if defined(VK_VERSION_1_4)
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#define VMA_VULKAN_VERSION 1004000
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