- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
18 lines
441 B
C++
18 lines
441 B
C++
#ifndef CONFIG_H
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#define CONFIG_H
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/* This configuration file is custom written for Godot.
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* When updating the library, generate it with CMake upstream and compare
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* the contents to see if new options should be backported here.
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*/
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// Those are handled in our SCsub.
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/* #undef HAVE_ARPA_INET_H */
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/* #undef HAVE_NETINET_IN_H */
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/* #undef HAVE_WINSOCK2_H */
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#ifdef BIG_ENDIAN_ENABLED
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#define WORDS_BIGENDIAN
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#endif
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#endif /* CONFIG_H */
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