AeThex-Engine-Core/engine/thirdparty/sdl/CREDITS.md
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

2.1 KiB
Raw Blame History

Simple DirectMedia Layer CREDITS

Thanks to everyone who made this possible, including:

  • Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! grin
  • Ryan Gordon for helping everybody out and keeping the dream alive. :)
  • Frank Praznik for his Wayland support and general windowing development.
  • Ozkan Sezer for sanity checks and make sure the i's are dotted and t's are crossed.
  • Anonymous Maarten for CMake support and build system development.
  • Evan Hemsley, Caleb Cornett, and Ethan Lee for SDL GPU development.
  • Gabriel Jacobo for his work on the Android port and generally helping out all around.
  • Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
  • Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
  • Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
  • Alfred Reynolds for the game controller API and general (in)sanity
  • Jørgen Tjernø¸ for numerous magical macOS fixes.
  • Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
  • Julian Winter for the SDL 2.0 website.
  • Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
  • Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
  • Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
  • Jim Grandpre for his work on multi-touch and gesture recognition during the Google Summer of Code 2010.
  • Edgar "bobbens" Simo for his force feedback API development during the Google Summer of Code 2008.
  • Aaron Wishnick for his work on audio resampling and pitch shifting during the Google Summer of Code 2008.
  • Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the Google Summer of Code 2008.
  • Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
  • Everybody at Loki Software, Inc. and Valve Corporation for their great contributions!

And a big hand to everyone else who has contributed over the years.

THANKS! :)

-- Sam Lantinga <slouken@libsdl.org>