docs: Add comprehensive product roadmap and feature architecture
- Full product vision from basic IDE to game dev ecosystem - 8-phase roadmap covering visual scripting, marketplace, AI, analytics - Detailed architecture for priority features - Revenue model and competitive positioning - Tech stack evolution plan - Success metrics and timeline
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ROADMAP.md
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# AeThex Studio - Product Roadmap & Vision
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## Current State: Basic IDE
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What we have now is essentially a code editor with some templates. That's table stakes.
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## Vision: The Unity/Unreal for Cross-Platform Metaverse Development
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AeThex should be the **one-stop platform** where creators build once and deploy everywhere - with visual tools, AI assistance, marketplace, collaboration, and analytics.
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---
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## PHASE 1: Core IDE Enhancement (Foundation)
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### 1.1 Visual Scripting System
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**Why**: 70% of Roblox creators are visual learners / non-coders
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```
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┌─────────────┐ ┌─────────────┐ ┌─────────────┐
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│ On Player │───▶│ Check if │───▶│ Give Item │
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│ Touch Part │ │ Has Pass │ │ to Player │
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└─────────────┘ └─────────────┘ └─────────────┘
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```
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- Node-based editor (like Unreal Blueprints)
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- Drag-and-drop logic blocks
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- Auto-generates Lua/Verse/TS code
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- Bi-directional: edit nodes OR code
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### 1.2 Live Game Preview
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**Why**: Can't test code without leaving the IDE
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- Embedded Roblox-like 3D viewport
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- Hot-reload code changes
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- Console output in real-time
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- Breakpoints and step debugging
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- Mobile device preview mode
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### 1.3 Real-time Collaboration
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**Why**: Teams need to work together
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- Google Docs-style multiplayer editing
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- Cursor presence (see teammates typing)
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- Voice/video chat integration
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- Code review comments inline
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- Conflict resolution
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### 1.4 Version Control (Built-in Git)
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**Why**: Professional teams need proper VCS
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- Visual git interface (no command line needed)
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- Branch visualization
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- Pull request workflow
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- Auto-commit on save (optional)
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- Integration with GitHub/GitLab
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---
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## PHASE 2: Asset Pipeline & Creation Tools
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### 2.1 3D Scene Editor
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**Why**: Visual level design is essential
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```
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┌────────────────────────────────────────────────┐
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│ Scene View │ Inspector │
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│ ┌──────────────────────────┐ │ ┌────────────┐ │
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│ │ 🎮 │ │ │ Transform │ │
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│ │ ┌───┐ │ │ │ X: 0 Y: 5 │ │
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│ │ │ │ 👤 │ │ │ Z: 10 │ │
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│ │ └───┘ │ │ ├────────────┤ │
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│ │ ████████████ │ │ │ Scripts │ │
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│ └──────────────────────────┘ │ │ + Add │ │
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│ Hierarchy │ Assets │ └────────────┘ │
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└────────────────────────────────────────────────┘
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```
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- Drag-drop object placement
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- Terrain editor
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- Lighting system
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- Physics simulation
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- Cross-platform export (Roblox .rbxl, UEFN .umap)
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### 2.2 Asset Library & Manager
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**Why**: Games need models, textures, sounds
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- Built-in asset browser
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- Import: FBX, OBJ, GLB, PNG, WAV, MP3
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- Auto-optimization per platform
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- Asset variants (LODs, mobile versions)
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- AI-powered asset generation (text-to-3D, text-to-texture)
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### 2.3 Animation Editor
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**Why**: Bring characters to life
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- Timeline-based animation
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- Skeletal animation support
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- Blend trees and state machines
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- Animation retargeting (apply human anim to any rig)
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- Procedural animation tools
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### 2.4 Particle System Editor
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**Why**: Visual effects are crucial
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- Visual particle editor
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- Real-time preview
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- Presets library (fire, smoke, magic, etc.)
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- Cross-platform particle export
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### 2.5 Audio Workstation (Basic)
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**Why**: Sound design matters
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- Waveform editor
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- Spatial audio setup
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- Music sequencer (simple)
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- Sound effect library
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- Adaptive audio triggers
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---
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## PHASE 3: AI-Powered Development
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### 3.1 AI Code Generation (Not Just Translation)
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**Why**: "Build me a combat system" should work
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```
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User: "Create a round-based game system with 3 minute rounds,
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team scoring, and a lobby between rounds"
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AI: [Generates complete system with:]
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- RoundManager.lua
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- TeamScoring.lua
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- LobbySystem.lua
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- UI components
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- All connected and working
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```
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### 3.2 AI Game Designer
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**Why**: Help with game design, not just code
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- "What mechanics would make this more fun?"
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- "Balance these weapon stats"
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- "Suggest monetization that isn't predatory"
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- Playtest analysis and suggestions
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### 3.3 AI Asset Generation
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**Why**: Not everyone can do art
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- Text-to-3D model generation
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- Text-to-texture
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- AI music generation
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- AI sound effects
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- Style transfer (make assets match your game's style)
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### 3.4 AI Bug Detection
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**Why**: Find issues before players do
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- Static analysis with AI reasoning
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- "This loop might cause lag because..."
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- Security vulnerability detection
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- Memory leak detection
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- Cross-platform compatibility warnings
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### 3.5 AI Documentation
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**Why**: Nobody likes writing docs
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- Auto-generate code comments
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- API documentation from code
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- Tutorial generation from codebase
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- Changelog generation from commits
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---
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## PHASE 4: Marketplace & Economy
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### 4.1 AeThex Marketplace
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**Why**: Creators want to monetize; buyers want shortcuts
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```
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┌─────────────────────────────────────────────────────┐
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│ 🏪 AeThex Marketplace [Search] │
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├─────────────────────────────────────────────────────┤
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│ Featured │
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│ ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ │
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│ │ Combat │ │ Vehicle │ │ Fantasy │ │ UI Kit │ │
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│ │ System │ │ Physics │ │ Assets │ │ Pro │ │
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│ │ ⭐4.9 │ │ ⭐4.7 │ │ ⭐4.8 │ │ ⭐5.0 │ │
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│ │ $15 │ │ $25 │ │ $40 │ │ $10 │ │
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│ └─────────┘ └─────────┘ └─────────┘ └─────────┘ │
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│ │
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│ Categories: Scripts | 3D Models | UI | Audio | FX │
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└─────────────────────────────────────────────────────┘
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```
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- Sell scripts, assets, templates, full game kits
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- Revenue split (80/20 creator/AeThex)
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- Ratings and reviews
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- License management
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- Cross-platform asset conversion included
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### 4.2 Creator Subscriptions
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**Why**: Recurring revenue for top creators
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- Creators can offer subscription access
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- Patreon-style tiers
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- Early access to new content
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- Direct support/consulting
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### 4.3 Commission System
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**Why**: Connect creators with developers who need custom work
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- Post job: "Need inventory system, $500 budget"
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- Verified creators can bid
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- Escrow payment system
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- Portfolio and reviews
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---
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## PHASE 5: Deployment & Analytics
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### 5.1 One-Click Deploy
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**Why**: Getting code into games is painful
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```
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┌─────────────────────────────────────────┐
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│ 🚀 Deploy to Platform │
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├─────────────────────────────────────────┤
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│ ☑ Roblox [Connected] [Deploy] │
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│ ☑ UEFN [Connected] [Deploy] │
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│ ☐ Spatial [Connect Account] │
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│ ☐ Core Games [Connect Account] │
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├─────────────────────────────────────────┤
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│ Deploy Options: │
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│ ☑ Run validation checks │
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│ ☑ Optimize for platform │
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│ ☐ Deploy to staging first │
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└─────────────────────────────────────────┘
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```
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- OAuth with each platform
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- Direct publish to Roblox experiences
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- UEFN island deployment
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- Automatic platform optimization
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- Rollback support
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### 5.2 CI/CD Pipeline
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**Why**: Professional development workflow
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- Automated testing on commit
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- Lint and format checks
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- Cross-platform compatibility tests
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- Staging → Production workflow
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- Scheduled deployments
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### 5.3 Analytics Dashboard
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**Why**: Data-driven game development
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```
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┌─────────────────────────────────────────────────────┐
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│ 📊 Game Analytics - "Epic Battle Sim" │
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├─────────────────────────────────────────────────────┤
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│ Players (7 days) Revenue (7 days) │
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│ ┌─────────────────┐ ┌─────────────────┐ │
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│ │ 📈 +23% │ │ 📈 +15% │ │
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│ │ ╱ ╲ │ │ ╱╲ │ │
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│ │ ╱ ╲│ │ ╱ ╲ │ │
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│ │╱ │ │ ╱ ╲ │ │
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│ └─────────────────┘ └─────────────────┘ │
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│ 45.2K daily active $12.4K this week │
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├─────────────────────────────────────────────────────┤
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│ Retention │ Monetization │ Performance │
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│ D1: 42% │ ARPU: $0.28 │ Avg FPS: 58 │
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│ D7: 18% │ Conv: 3.2% │ Crash rate: 0.1% │
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│ D30: 8% │ LTV: $1.85 │ Load time: 2.3s │
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└─────────────────────────────────────────────────────┘
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```
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- Cross-platform unified analytics
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- Player behavior tracking
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- Funnel analysis
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- A/B testing built-in
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- Revenue tracking
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- Performance monitoring
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- Error tracking (Sentry integration)
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### 5.4 Performance Profiler
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**Why**: Optimize before deploying
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- CPU/GPU usage graphs
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- Memory allocation tracking
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- Script execution time
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- Network usage (for multiplayer)
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- Platform-specific bottleneck detection
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- "This function runs 500x/second, consider caching"
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---
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## PHASE 6: Multiplayer & Backend
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### 6.1 Backend-as-a-Service
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**Why**: Multiplayer games need servers
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- Managed game servers
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- Real-time databases (like Firebase)
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- Player authentication
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- Leaderboards
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- Matchmaking
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- Cloud saves
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- No server code needed (visual configuration)
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### 6.2 Multiplayer Testing
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**Why**: Can't test multiplayer alone
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- Spawn multiple test clients
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- Simulate latency/packet loss
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- Record and replay sessions
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- Bot players for testing
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### 6.3 Economy Management
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**Why**: In-game currencies are complex
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- Virtual currency management
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- Item database
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- Trading system
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- Anti-cheat for economy
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- Cross-platform wallet
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---
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## PHASE 7: Community & Learning
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### 7.1 Learning Platform
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**Why**: Grow the next generation
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```
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┌─────────────────────────────────────────┐
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│ 🎓 AeThex Academy │
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├─────────────────────────────────────────┤
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│ Your Progress: Level 12 | 2,400 XP │
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│ ████████████░░░░░░░░ 60% to Level 13 │
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├─────────────────────────────────────────┤
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│ Current Course: Combat Systems │
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│ ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐ │
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│ │ ✅ │ │ ✅ │ │ 🔵 │ │ ⚪ │ │
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│ │ 1 │ │ 2 │ │ 3 │ │ 4 │ │
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│ └─────┘ └─────┘ └─────┘ └─────┘ │
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│ Lesson 3: Hitboxes and Damage │
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├─────────────────────────────────────────┤
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│ 🏆 Achievements │
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│ [First Script] [100 Lines] [Published] │
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└─────────────────────────────────────────┘
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```
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- Interactive coding lessons
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- Video tutorials
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- Challenges with XP rewards
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- Certifications
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- Mentorship matching
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### 7.2 Community Hub
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**Why**: Creators need community
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- Project showcases
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- Forums / Discord integration
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- Game jams (hosted by AeThex)
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- Creator spotlights
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- Job board
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### 7.3 Creator Certification Program
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**Why**: Verified expertise matters
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- Skill assessments
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- Platform-specific certifications
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- Verified badges on marketplace
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- Enterprise hiring pipeline
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---
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## PHASE 8: Enterprise & Teams
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### 8.1 Team Workspaces
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**Why**: Studios need organization
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- Organization accounts
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- Role-based permissions
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- Project organization
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- Shared asset libraries
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- Team analytics
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### 8.2 Enterprise Features
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**Why**: Big studios have big needs
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- SSO/SAML integration
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- Audit logs
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- Compliance tools
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- Dedicated support
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- Custom SLAs
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- On-premise option
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### 8.3 White-Label Solution
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**Why**: Some companies want their own version
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- Branded IDE for game studios
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- Custom template libraries
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- Internal marketplaces
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- Integration with existing tools
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---
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## Revenue Model
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### Free Tier
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- Full IDE access
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- 3 projects
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- Community support
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- Basic templates
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- 1GB asset storage
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### Pro ($15/mo)
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- Unlimited projects
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- AI code generation (100 requests/day)
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- Advanced analytics
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- Priority support
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- 50GB asset storage
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- Marketplace selling (85/15 split)
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### Team ($40/user/mo)
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- Everything in Pro
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- Real-time collaboration
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- Team workspaces
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- Version control
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- CI/CD pipelines
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- 200GB shared storage
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### Enterprise (Custom)
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- Everything in Team
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- SSO/SAML
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- Dedicated support
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- Custom SLAs
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- Unlimited storage
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- On-premise option
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---
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## Tech Stack Evolution
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### Current
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```
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Next.js → React → Monaco Editor → localStorage
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```
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### Target
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```
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┌─────────────────────────────────────────────────────┐
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│ FRONTEND │
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│ Next.js │ React │ Three.js │ Monaco │ Y.js (CRDT) │
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├─────────────────────────────────────────────────────┤
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│ BACKEND │
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│ Node.js │ tRPC │ Prisma │ PostgreSQL │ Redis │
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├─────────────────────────────────────────────────────┤
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│ INFRASTRUCTURE │
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│ Vercel │ AWS S3 │ CloudFlare │ Planetscale │
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├─────────────────────────────────────────────────────┤
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│ SERVICES │
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│ Stripe │ Clerk Auth │ Liveblocks │ Sentry │ Posthog│
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├─────────────────────────────────────────────────────┤
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│ AI │
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│ Claude API │ OpenAI │ Replicate (3D Gen) │
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└─────────────────────────────────────────────────────┘
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```
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---
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## Priority Implementation Order
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### NOW (Next 2-3 months)
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1. ✅ Avatar Toolkit (DONE)
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2. 🔄 Visual Scripting MVP
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3. 🔄 Live Game Preview (embedded)
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4. 🔄 Asset Library v1
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### NEXT (3-6 months)
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5. Real-time Collaboration
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6. Built-in Git
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7. AI Code Generation v2
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8. Marketplace MVP
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### LATER (6-12 months)
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9. Scene Editor
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10. Animation Editor
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11. Analytics Dashboard
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12. One-Click Deploy
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13. Backend-as-a-Service
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### FUTURE (12+ months)
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14. Enterprise Features
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15. Learning Platform
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16. Full Marketplace
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17. Mobile App
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---
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## Competitive Positioning
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| Feature | Roblox Studio | Unity | Unreal | AeThex |
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|---------|--------------|-------|--------|--------|
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| Browser-based | ❌ | ❌ | ❌ | ✅ |
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| Cross-platform export | ❌ | Partial | ❌ | ✅ |
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| AI code translation | ❌ | ❌ | ❌ | ✅ |
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| Visual scripting | ❌ | ✅ | ✅ | 🔄 |
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| Built-in marketplace | ✅ | ✅ | ✅ | 🔄 |
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| Real-time collab | ❌ | Partial | ❌ | 🔄 |
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| Free tier | ✅ | ✅ | ✅ | ✅ |
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| Learning built-in | Partial | ❌ | ❌ | 🔄 |
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**Our edge**: Browser-based + Cross-platform + AI-native
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---
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## Success Metrics
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### Year 1
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- 50,000 registered users
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- 5,000 monthly active creators
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- 500 marketplace listings
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- $100K GMV on marketplace
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### Year 2
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- 250,000 registered users
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- 25,000 monthly active creators
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- 5,000 marketplace listings
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- $1M GMV on marketplace
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- 100 paying teams
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### Year 3
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- 1M registered users
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- 100,000 monthly active creators
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- 25,000 marketplace listings
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- $10M GMV on marketplace
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- 500 paying teams
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- 10 enterprise clients
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464
docs/FEATURE_ARCHITECTURE.md
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docs/FEATURE_ARCHITECTURE.md
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|
|
@ -0,0 +1,464 @@
|
|||
# AeThex Studio - Feature Architecture
|
||||
|
||||
## Immediate Priority Features (Next Sprint)
|
||||
|
||||
---
|
||||
|
||||
## 1. VISUAL SCRIPTING SYSTEM
|
||||
|
||||
### Why It's Critical
|
||||
- 70% of Roblox creators prefer visual tools
|
||||
- Lowers barrier to entry massively
|
||||
- Differentiator from text-only IDEs
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ └── visual-scripting/
|
||||
│ ├── VisualScriptingCanvas.tsx # Main React Flow canvas
|
||||
│ ├── NodePalette.tsx # Draggable node library
|
||||
│ ├── nodes/
|
||||
│ │ ├── EventNodes.tsx # OnPlayerJoin, OnTouch, etc.
|
||||
│ │ ├── LogicNodes.tsx # If, Loop, Wait, etc.
|
||||
│ │ ├── ActionNodes.tsx # SetProperty, Destroy, etc.
|
||||
│ │ ├── DataNodes.tsx # Variables, Math, etc.
|
||||
│ │ └── CustomNodes.tsx # User-defined functions
|
||||
│ ├── NodeInspector.tsx # Edit node properties
|
||||
│ ├── ConnectionLine.tsx # Custom edge rendering
|
||||
│ └── CodePreview.tsx # Live Lua/Verse output
|
||||
├── lib/
|
||||
│ └── visual-scripting/
|
||||
│ ├── node-definitions.ts # All node type definitions
|
||||
│ ├── code-generator.ts # Nodes → Code conversion
|
||||
│ ├── code-parser.ts # Code → Nodes (reverse)
|
||||
│ └── validation.ts # Check for errors
|
||||
```
|
||||
|
||||
### Node Types
|
||||
```typescript
|
||||
// Event Nodes (Green) - Entry points
|
||||
- OnPlayerJoin
|
||||
- OnPlayerLeave
|
||||
- OnPartTouch
|
||||
- OnClick
|
||||
- OnKeyPress
|
||||
- OnTimer
|
||||
- OnValueChange
|
||||
|
||||
// Logic Nodes (Blue) - Control flow
|
||||
- If/Else
|
||||
- For Loop
|
||||
- While Loop
|
||||
- Wait/Delay
|
||||
- Random Branch
|
||||
- Switch/Case
|
||||
|
||||
// Action Nodes (Purple) - Do things
|
||||
- Print/Log
|
||||
- SetProperty
|
||||
- CreatePart
|
||||
- DestroyObject
|
||||
- PlaySound
|
||||
- TweenProperty
|
||||
- FireEvent
|
||||
- CallFunction
|
||||
|
||||
// Data Nodes (Orange) - Values
|
||||
- Number
|
||||
- String
|
||||
- Boolean
|
||||
- Variable (Get/Set)
|
||||
- MathOperation
|
||||
- StringOperation
|
||||
- TableOperation
|
||||
|
||||
// Reference Nodes (Yellow) - Game objects
|
||||
- GetPlayer
|
||||
- GetPart
|
||||
- FindFirstChild
|
||||
- GetService
|
||||
- GetChildren
|
||||
```
|
||||
|
||||
### Tech Stack
|
||||
- **React Flow** - Node canvas library
|
||||
- **Zustand** - State management for nodes
|
||||
- **Monaco** - Side-by-side code preview
|
||||
|
||||
---
|
||||
|
||||
## 2. LIVE GAME PREVIEW
|
||||
|
||||
### Why It's Critical
|
||||
- Can't test without leaving IDE = friction
|
||||
- Immediate feedback loop is essential
|
||||
- See changes in real-time
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ └── preview/
|
||||
│ ├── GamePreview.tsx # Main preview container
|
||||
│ ├── PreviewCanvas.tsx # Three.js 3D viewport
|
||||
│ ├── PreviewControls.tsx # Play/Pause/Reset
|
||||
│ ├── PreviewConsole.tsx # Output logs
|
||||
│ ├── DeviceFrame.tsx # Phone/tablet mockup
|
||||
│ └── PlayerSimulator.tsx # Fake player for testing
|
||||
├── lib/
|
||||
│ └── preview/
|
||||
│ ├── lua-interpreter.ts # Run Lua in browser (Fengari)
|
||||
│ ├── roblox-api-mock.ts # Mock Roblox APIs
|
||||
│ ├── scene-manager.ts # 3D scene setup
|
||||
│ └── hot-reload.ts # Update without restart
|
||||
```
|
||||
|
||||
### Capabilities
|
||||
```
|
||||
┌─────────────────────────────────────────────────────┐
|
||||
│ Preview [▶️] [⏸️] [🔄] │
|
||||
├─────────────────────────────────────────────────────┤
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 3D Game View │ │
|
||||
│ │ │ │
|
||||
│ │ [Cube] [Player] │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
├─────────────────────────────────────────────────────┤
|
||||
│ Console: │
|
||||
│ > Player touched Part1 │
|
||||
│ > Score updated: 10 │
|
||||
│ > [Error] Line 15: attempt to index nil │
|
||||
└─────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Tech Stack
|
||||
- **Three.js** - 3D rendering
|
||||
- **Fengari** - Lua interpreter in JS
|
||||
- **Roblox API Mocks** - Simulate game.Players, workspace, etc.
|
||||
|
||||
---
|
||||
|
||||
## 3. ASSET LIBRARY
|
||||
|
||||
### Why It's Critical
|
||||
- Games need more than code
|
||||
- Models, textures, sounds
|
||||
- Professional workflow
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ └── assets/
|
||||
│ ├── AssetLibrary.tsx # Main panel
|
||||
│ ├── AssetBrowser.tsx # Grid/list view
|
||||
│ ├── AssetUploader.tsx # Drag-drop upload
|
||||
│ ├── AssetPreview.tsx # 3D/2D/audio preview
|
||||
│ ├── AssetInspector.tsx # Metadata, tags
|
||||
│ └── AssetSearch.tsx # Search + filters
|
||||
├── lib/
|
||||
│ └── assets/
|
||||
│ ├── asset-types.ts # Type definitions
|
||||
│ ├── asset-processor.ts # Optimize on upload
|
||||
│ ├── format-converter.ts # GLB→FBX, etc.
|
||||
│ └── storage.ts # IndexedDB + cloud sync
|
||||
```
|
||||
|
||||
### Supported Formats
|
||||
```
|
||||
3D Models: .glb, .gltf, .fbx, .obj
|
||||
Textures: .png, .jpg, .webp, .svg
|
||||
Audio: .mp3, .wav, .ogg
|
||||
Data: .json, .csv
|
||||
Animations: .fbx (with anims), .bvh
|
||||
```
|
||||
|
||||
### Features
|
||||
- Drag-drop upload
|
||||
- Auto-optimization per platform
|
||||
- AI tagging (auto-detect "sword", "tree", etc.)
|
||||
- Version history
|
||||
- Cloud sync across devices
|
||||
- Platform-specific export (Roblox mesh → UEFN static mesh)
|
||||
|
||||
---
|
||||
|
||||
## 4. REAL-TIME COLLABORATION
|
||||
|
||||
### Why It's Critical
|
||||
- Teams are the norm now
|
||||
- Remote work is standard
|
||||
- Google Docs set the expectation
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ └── collaboration/
|
||||
│ ├── PresenceCursors.tsx # See teammate cursors
|
||||
│ ├── CollabPanel.tsx # Who's online
|
||||
│ ├── VoiceChat.tsx # Audio (optional)
|
||||
│ ├── ChatSidebar.tsx # Text chat
|
||||
│ └── CommentThread.tsx # Inline comments
|
||||
├── lib/
|
||||
│ └── collaboration/
|
||||
│ ├── crdt.ts # Conflict-free sync (Yjs)
|
||||
│ ├── presence.ts # Cursor positions
|
||||
│ ├── awareness.ts # Who's editing what
|
||||
│ └── websocket.ts # Real-time connection
|
||||
```
|
||||
|
||||
### Tech Stack
|
||||
- **Yjs** - CRDT for conflict-free editing
|
||||
- **Liveblocks** or **PartyKit** - Real-time infrastructure
|
||||
- **WebRTC** - Voice chat (optional)
|
||||
|
||||
---
|
||||
|
||||
## 5. MARKETPLACE
|
||||
|
||||
### Why It's Critical
|
||||
- Monetization for creators
|
||||
- Shortcuts for developers
|
||||
- Platform stickiness (they stay for the ecosystem)
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ └── marketplace/
|
||||
│ ├── MarketplaceBrowser.tsx # Browse listings
|
||||
│ ├── ListingCard.tsx # Product preview
|
||||
│ ├── ListingDetail.tsx # Full product page
|
||||
│ ├── SellerDashboard.tsx # For sellers
|
||||
│ ├── PurchaseFlow.tsx # Buy flow
|
||||
│ └── ReviewSection.tsx # Ratings
|
||||
├── lib/
|
||||
│ └── marketplace/
|
||||
│ ├── types.ts # Listing, Purchase, etc.
|
||||
│ ├── search.ts # Algolia/Meilisearch
|
||||
│ ├── payments.ts # Stripe integration
|
||||
│ └── licensing.ts # License management
|
||||
```
|
||||
|
||||
### Categories
|
||||
```
|
||||
Scripts & Systems
|
||||
├── Combat Systems
|
||||
├── Vehicle Physics
|
||||
├── Inventory Systems
|
||||
├── Dialogue Systems
|
||||
├── Economy/Shop Systems
|
||||
└── Admin Tools
|
||||
|
||||
3D Assets
|
||||
├── Characters
|
||||
├── Environments
|
||||
├── Props
|
||||
├── Vehicles
|
||||
└── Effects
|
||||
|
||||
UI Kits
|
||||
├── Menus
|
||||
├── HUDs
|
||||
├── Shops
|
||||
└── Inventory UIs
|
||||
|
||||
Audio
|
||||
├── Music
|
||||
├── Sound Effects
|
||||
└── Ambient
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 6. AI CODE GENERATION V2
|
||||
|
||||
### Why It's Critical
|
||||
- Current AI is just translation
|
||||
- "Build me X" is the dream
|
||||
- Massive productivity boost
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── lib/
|
||||
│ └── ai/
|
||||
│ ├── code-generator.ts # Generate from prompt
|
||||
│ ├── code-explainer.ts # Explain code
|
||||
│ ├── bug-detector.ts # Find issues
|
||||
│ ├── optimizer.ts # Suggest improvements
|
||||
│ ├── documentation.ts # Auto-generate docs
|
||||
│ └── prompts/
|
||||
│ ├── roblox-system.md # Roblox context
|
||||
│ ├── uefn-system.md # UEFN context
|
||||
│ └── generation-templates.md # Structured output
|
||||
```
|
||||
|
||||
### Capabilities
|
||||
```
|
||||
User: "Create a round-based game with teams"
|
||||
|
||||
AI generates:
|
||||
├── RoundManager.lua
|
||||
│ ├── startRound()
|
||||
│ ├── endRound()
|
||||
│ ├── checkWinCondition()
|
||||
│ └── Configuration (roundTime, teamSize)
|
||||
├── TeamManager.lua
|
||||
│ ├── assignTeams()
|
||||
│ ├── balanceTeams()
|
||||
│ └── getTeamScore()
|
||||
├── ScoreboardUI.lua
|
||||
│ └── Full UI with team scores
|
||||
└── README.md
|
||||
└── Setup instructions
|
||||
|
||||
[All files connected and working together]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 7. ONE-CLICK DEPLOY
|
||||
|
||||
### Why It's Critical
|
||||
- Getting code into games is painful
|
||||
- Manual copy-paste is error-prone
|
||||
- Professional workflow needs automation
|
||||
|
||||
### Architecture
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ └── deploy/
|
||||
│ ├── DeployPanel.tsx # Main deploy UI
|
||||
│ ├── PlatformConnection.tsx # OAuth with platforms
|
||||
│ ├── DeployProgress.tsx # Real-time status
|
||||
│ ├── DeployHistory.tsx # Past deployments
|
||||
│ └── RollbackButton.tsx # Revert if needed
|
||||
├── lib/
|
||||
│ └── deploy/
|
||||
│ ├── roblox-deploy.ts # Roblox Open Cloud API
|
||||
│ ├── uefn-deploy.ts # UEFN deployment
|
||||
│ ├── spatial-deploy.ts # Spatial deployment
|
||||
│ ├── validator.ts # Pre-deploy checks
|
||||
│ └── optimizer.ts # Platform optimization
|
||||
```
|
||||
|
||||
### Flow
|
||||
```
|
||||
1. Connect accounts (OAuth)
|
||||
└── Roblox: Open Cloud API key
|
||||
└── UEFN: Epic Games login
|
||||
└── Spatial: API token
|
||||
|
||||
2. Select target
|
||||
└── Which game/experience
|
||||
└── Which environment (staging/production)
|
||||
|
||||
3. Validate
|
||||
└── Syntax check
|
||||
└── Platform compatibility
|
||||
└── Security scan
|
||||
|
||||
4. Deploy
|
||||
└── Optimize code
|
||||
└── Upload assets
|
||||
└── Update game
|
||||
|
||||
5. Verify
|
||||
└── Health check
|
||||
└── Rollback if failed
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Priority Matrix
|
||||
|
||||
| Feature | Impact | Effort | Priority |
|
||||
|---------|--------|--------|----------|
|
||||
| Visual Scripting | 🔥🔥🔥 | ⚡⚡⚡ | P0 |
|
||||
| Live Preview | 🔥🔥🔥 | ⚡⚡ | P0 |
|
||||
| Asset Library | 🔥🔥 | ⚡⚡ | P1 |
|
||||
| Real-time Collab | 🔥🔥🔥 | ⚡⚡⚡ | P1 |
|
||||
| AI Generation v2 | 🔥🔥🔥 | ⚡⚡ | P1 |
|
||||
| Marketplace | 🔥🔥🔥 | ⚡⚡⚡ | P2 |
|
||||
| One-Click Deploy | 🔥🔥 | ⚡⚡⚡ | P2 |
|
||||
|
||||
---
|
||||
|
||||
## File Structure After Implementation
|
||||
|
||||
```
|
||||
src/
|
||||
├── components/
|
||||
│ ├── ui/ # Primitives (existing)
|
||||
│ ├── editor/ # Code editor (existing)
|
||||
│ ├── visual-scripting/ # NEW: Node editor
|
||||
│ ├── preview/ # NEW: Game preview
|
||||
│ ├── assets/ # NEW: Asset management
|
||||
│ ├── collaboration/ # NEW: Real-time collab
|
||||
│ ├── marketplace/ # NEW: Asset store
|
||||
│ ├── deploy/ # NEW: Deployment
|
||||
│ └── avatar/ # EXISTS: Avatar toolkit
|
||||
├── lib/
|
||||
│ ├── platforms.ts # Existing
|
||||
│ ├── templates.ts # Existing
|
||||
│ ├── avatar-*.ts # Existing
|
||||
│ ├── visual-scripting/ # NEW
|
||||
│ ├── preview/ # NEW
|
||||
│ ├── assets/ # NEW
|
||||
│ ├── collaboration/ # NEW
|
||||
│ ├── marketplace/ # NEW
|
||||
│ ├── deploy/ # NEW
|
||||
│ └── ai/ # NEW: Enhanced AI
|
||||
├── hooks/
|
||||
│ ├── use-visual-script.ts # NEW
|
||||
│ ├── use-preview.ts # NEW
|
||||
│ ├── use-collaboration.ts # NEW
|
||||
│ └── use-assets.ts # NEW
|
||||
└── stores/
|
||||
├── editor-store.ts # Existing (Zustand)
|
||||
├── visual-script-store.ts # NEW
|
||||
├── asset-store.ts # NEW
|
||||
└── collab-store.ts # NEW
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Dependencies to Add
|
||||
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
// Visual Scripting
|
||||
"reactflow": "^11.10.0",
|
||||
|
||||
// 3D Preview
|
||||
"@react-three/fiber": "^8.15.0",
|
||||
"@react-three/drei": "^9.88.0",
|
||||
"three": "^0.159.0",
|
||||
|
||||
// Lua Interpreter
|
||||
"fengari-web": "^0.1.4",
|
||||
|
||||
// Real-time Collaboration
|
||||
"yjs": "^13.6.0",
|
||||
"@liveblocks/client": "^1.4.0",
|
||||
"@liveblocks/react": "^1.4.0",
|
||||
|
||||
// Search
|
||||
"meilisearch": "^0.35.0",
|
||||
|
||||
// Payments
|
||||
"@stripe/stripe-js": "^2.2.0",
|
||||
|
||||
// State Management
|
||||
"zustand": "^4.4.0",
|
||||
"immer": "^10.0.0"
|
||||
}
|
||||
}
|
||||
```
|
||||
Loading…
Reference in a new issue