Cross-platform avatar conversion — FBX/GLB/OBJ import and export to VRChat, Roblox, Rec Room, and more
  • TypeScript 97.3%
  • JavaScript 1.4%
  • CSS 1.3%
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Claude f666036621
feat: implement AeThex Avatar Importer/Exporter platform
Initial implementation of cross-platform avatar conversion system supporting
VRChat, Roblox, Rec Room, Spatial, and Sandbox.

Features:
- Universal avatar import (GLB, GLTF, FBX, OBJ, VRM)
- Auto-rigging system with bone detection and mapping
- Platform-specific exporters with optimization
- Real-time 3D preview with Three.js
- Batch export to multiple platforms
- Validation against platform constraints
- Next.js web interface with AeThex branding
- Express backend API with job queue
- Comprehensive documentation

Architecture:
- Monorepo with Turbo for efficient builds
- Frontend: Next.js, React Three Fiber, TailwindCSS
- Backend: Express, BullMQ, PostgreSQL, Redis
- Core: TypeScript avatar processing library
- Exporters: Platform-specific conversion modules

Platform Support:
- VRChat: Unity Humanoid FBX (70k polygons, 256 bones)
- Roblox: R15/R6 rigs (10k polygons)
- Rec Room: GLB with PBR (12k polygons)
- Spatial: VRM 1.0 format (50k polygons)
- Sandbox: GLB format (20k polygons)

Documentation includes:
- Quick start guide
- API documentation
- Architecture overview
- Contributing guidelines
2026-01-22 06:55:23 +00:00
apps feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
docs feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
packages feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
.gitignore feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
CONTRIBUTING.md feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
LICENSE feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
package.json feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
README.md feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00
turbo.json feat: implement AeThex Avatar Importer/Exporter platform 2026-01-22 06:55:23 +00:00

AeThex Avatar Importer/Exporter

AeThex Logo

Cross-platform avatar conversion system that allows you to use the same avatar across multiple metaverse platforms including VRChat, Roblox, Rec Room, Spatial, and Sandbox.

Features

  • Universal Avatar Import - Upload avatars in common 3D formats (FBX, GLB, OBJ)
  • Auto-Rigging - Automatically rig avatars for humanoid characters
  • Multi-Platform Export - Export to platform-specific formats:
    • VRChat (Unity Humanoid FBX)
    • Roblox (R15/R6 rigs)
    • Rec Room (Custom format)
    • Spatial (VRM standard)
    • Sandbox (GLB/Voxel)
  • Live Preview - 3D preview with animation testing
  • Optimization - Automatic polygon reduction and texture optimization
  • Batch Processing - Convert multiple avatars simultaneously

Architecture

MerchCrafter/
├── apps/
│   ├── web/              # Frontend (Next.js)
│   └── api/              # Backend API (Express/FastAPI)
├── packages/
│   ├── avatar-core/      # Core avatar processing
│   ├── exporters/        # Platform-specific exporters
│   ├── ui/               # Shared UI components
│   └── utils/            # Shared utilities
└── docs/                 # Documentation

Platform Support

Platform Import Export Auto-Rig Status
VRChat In Progress
Roblox In Progress
Rec Room In Progress
Spatial In Progress
Sandbox In Progress

Tech Stack

  • Frontend: Next.js, React, Three.js, TailwindCSS
  • Backend: Node.js/Python, Express/FastAPI
  • 3D Processing: Three.js, Blender Python API, GLTF-Transform
  • Storage: S3-compatible storage, PostgreSQL
  • Queue: Redis/BullMQ

Getting Started

Prerequisites

  • Node.js 18+
  • Python 3.9+ (for Blender integration)
  • Blender 3.6+ (for auto-rigging)
  • Docker (optional)

Installation

# Clone the repository
git clone https://github.com/AeThex-Foundation/MerchCrafter.git
cd MerchCrafter

# Install dependencies
npm install

# Start development servers
npm run dev

Development

# Run frontend only
npm run dev --filter=web

# Run backend only
npm run dev --filter=api

# Run tests
npm run test

# Build for production
npm run build

Usage

1. Import Avatar

Upload your avatar in FBX, GLB, or OBJ format.

2. Configure Rigging

  • Auto-detect bones
  • Adjust bone mapping
  • Preview animations

3. Export to Platforms

Select target platforms and export optimized avatars for each.

Platform-Specific Guidelines

VRChat

  • Max 70k polygons
  • Unity Humanoid rig required
  • 4 materials per mesh limit
  • Proper eye bones for eye tracking

Roblox

  • R15 (15 parts) or R6 (6 parts) rig
  • Max 10k triangles
  • Block-based aesthetic recommended

Rec Room

  • Max 12k triangles
  • ~30 bones
  • PBR materials

Spatial

  • VRM 0.0 or 1.0 format
  • Max 50k triangles
  • GLB export

Sandbox

  • Voxel or polygon support
  • Max 20k triangles
  • GLB format

Contributing

We welcome contributions! Please see CONTRIBUTING.md for details.

License

MIT License - see LICENSE for details.

Support


Built with ❤️ by the AeThex Foundation