AeThex-OS/GAME_DEV_INTEGRATION.md

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# AeThex-OS Game Dev API Integration Guide
**Comprehensive game development and metaverse platform toolkit with support for all major gaming platforms, engines, and services.**
## Overview
AeThex-OS now includes **18+ integrated game development APIs**, enabling seamless integration with:
- **Gaming Platforms**: Minecraft, Roblox, Steam, Meta Horizon, Twitch, YouTube
- **Backend Services**: Epic Online Services (EOS), PlayFab, AWS GameLift
- **Game Engines**: Unity Cloud, Unreal Engine
- **AI/Analytics**: Anthropic Claude, Firebase, Segment
- **Payments**: Stripe, PayPal, Apple App Store, Google Play
- **3D Assets**: Sketchfab, Poly Haven, TurboSquid
- **CDN/Storage**: AWS S3
## Architecture
```
┌─────────────────────────────────────────────────────────┐
│ AeThex-OS Game Dev Toolkit │
├─────────────────────────────────────────────────────────┤
│ │
│ ┌──────────────────┐ ┌──────────────────────────┐ │
│ │ Game Platforms │ │ Backend Services │ │
│ ├──────────────────┤ ├──────────────────────────┤ │
│ │ • Minecraft │ │ • Epic Online Services │ │
│ │ • Roblox │ │ • PlayFab │ │
│ │ • Steam │ │ • AWS GameLift │ │
│ │ • Meta Horizon │ │ • Matchmaking │ │
│ │ • Twitch │ │ • Lobbies │ │
│ │ • YouTube │ │ • Leaderboards │ │
│ └──────────────────┘ └──────────────────────────┘ │
│ │
│ ┌──────────────────┐ ┌──────────────────────────┐ │
│ │ Game Engines │ │ AI & Analytics │ │
│ ├──────────────────┤ ├──────────────────────────┤ │
│ │ • Unity Cloud │ │ • Anthropic Claude │ │
│ │ • Unreal Engine │ │ • Firebase │ │
│ │ • Pixel Stream │ │ • Segment.io │ │
│ │ • Build tools │ │ • Custom events │ │
│ └──────────────────┘ └──────────────────────────┘ │
│ │
│ ┌──────────────────────────────────────────────────┐ │
│ │ Supabase + Postgres Database │ │
│ │ (game_accounts, game_profiles, game_sessions) │ │
│ └──────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────┘
```
## Quick Start
### 1. Install Dependencies
```bash
npm install game-dev-apis
# For specific services:
npm install @anthropic-ai/sdk @segment/analytics-next aws-sdk google-auth-library
```
### 2. Configure Environment Variables
Copy `.env.example` to `.env` and fill in all API keys:
```bash
cp .env.example .env
# Edit .env with your credentials
nano .env
```
See `.env.example` for complete list of ~40+ required environment variables.
### 3. Initialize Game Dev APIs
```typescript
import { GameDevAPIs } from '@/server/game-dev-apis';
// Access any API:
const minecraftProfile = await GameDevAPIs.minecraft.getPlayerProfile(accessToken);
const steamAchievements = await GameDevAPIs.steam.getGameAchievements(appId, steamId);
const eosSessions = await GameDevAPIs.eos.createLobby(lobbyDetails);
```
## API Reference
### Gaming Platforms
#### Minecraft
```typescript
const minecraft = GameDevAPIs.minecraft;
// Get player profile
const profile = await minecraft.getPlayerProfile(accessToken);
// Get player skins
const skins = await minecraft.getPlayerSkins(uuid);
// Get friends
const friends = await minecraft.getFriendsList(accessToken);
// Verify security location
const verified = await minecraft.verifySecurityLocation(accessToken, ipAddress);
```
#### Roblox (via OAuth)
- Full OAuth2 integration via oauth-handlers.ts
- Sync user profile, avatar, game data
- Reputation scoring support
#### Steam
```typescript
const steam = GameDevAPIs.steam;
// Get player summaries
const summaries = await steam.getPlayerSummaries(steamIds);
// Get game achievements
const achievements = await steam.getGameAchievements(appId, steamId);
// Get player stats
const stats = await steam.getGameStats(appId, steamId);
// Get owned games
const games = await steam.getOwnedGames(steamId);
// Publish score to leaderboard
await steam.publishGameScore(appId, leaderboardId, score, steamId);
```
#### Meta Horizon Worlds
```typescript
const meta = GameDevAPIs.metaHorizon;
// Get world info
const world = await meta.getWorldInfo(worldId, accessToken);
// Get user profile
const profile = await meta.getUserProfile(userId, accessToken);
// Get avatar assets
const assets = await meta.getAvatarAssets(userId, accessToken);
// Create world event
await meta.createWorldEvent(worldId, eventData, accessToken);
```
#### Twitch
```typescript
const twitch = GameDevAPIs.twitch;
// Get active stream
const stream = await twitch.getStream(broadcasterId);
// Update stream
await twitch.updateStream(broadcasterId, title, gameId);
// Create clip
const clip = await twitch.createClip(broadcasterId);
// Get followers
const followers = await twitch.getFollowers(broadcasterId);
```
### Backend Services
#### Epic Online Services (Multiplayer)
```typescript
const eos = GameDevAPIs.eos;
// Create lobby
const lobby = await eos.createLobby({
maxMembers: 64,
isPublic: true,
permissionLevel: "publicAdvertised"
});
// Join lobby
await eos.joinLobby(lobbyId, playerId);
// Start matchmaking
const match = await eos.startMatchmaking(queueName, playerIds);
```
#### PlayFab (Player Data & Backend)
```typescript
const playFab = GameDevAPIs.playFab;
// Get player profile
const profile = await playFab.getPlayerProfile(playerId);
// Update player stats
await playFab.updatePlayerStatistics(playerId, {
level: 42,
experience: 50000,
wins: 100
});
// Grant items
await playFab.grantInventoryItems(playerId, ["item1", "item2"]);
// Execute cloud script
const result = await playFab.executeCloudScript(
playerId,
"MyFunction",
{ param1: "value1" }
);
```
#### AWS GameLift (Server Hosting)
```typescript
const gameLift = GameDevAPIs.gameLift;
// Request game session
const session = await gameLift.requestGameSession(playerId, {
difficulty: "hard",
region: "us-east-1"
});
// Get session details
const details = await gameLift.getGameSessionDetails(gameSessionId);
// Scale fleet
await gameLift.scaleFleet(20); // 20 instances
```
### Game Engines
#### Unity Cloud
```typescript
const unity = GameDevAPIs.unity;
// Build game
const build = await unity.buildGame({
platform: "windows",
buildName: "MyGame-v1.0",
sceneList: ["Assets/Scenes/MainMenu", "Assets/Scenes/GamePlay"]
});
// Get build status
const status = await unity.getBuildStatus(buildId);
// Download artifacts
const artifacts = await unity.downloadBuildArtifacts(buildId);
```
#### Unreal Engine
```typescript
const unreal = GameDevAPIs.unreal;
// Start Pixel Streaming instance
const instance = await unreal.startPixelStreamInstance(appId);
// Get streaming status
const status = await unreal.getPixelStreamingStatus(sessionId);
// Send input
await unreal.sendPixelStreamingInput(sessionId, inputData);
```
### AI & Analytics
#### Anthropic Claude
```typescript
const claude = GameDevAPIs.claude;
// Chat with AI
const response = await claude.chat([
{ role: "user", content: "Analyze this gameplay session..." }
]);
// Analyze gameplay
const analysis = await claude.analyzeGameplay(gameplayDescription);
```
#### Firebase
```typescript
const firebase = GameDevAPIs.firebase;
// Track event
await firebase.trackEvent(userId, "level_completed", {
level: 5,
time: 120,
difficulty: "hard"
});
// Log crash
await firebase.logCrash(userId, errorMessage, stackTrace);
```
#### Segment Analytics
```typescript
const segment = GameDevAPIs.segment;
// Track user action
await segment.track(userId, "game_purchased", {
gameId: "game123",
price: 29.99,
platform: "steam"
});
// Identify user
await segment.identify(userId, {
email: "user@example.com",
level: 42,
joinedAt: new Date()
});
```
### Storage & Assets
#### AWS S3
```typescript
const s3 = GameDevAPIs.s3;
// Upload game asset
await s3.uploadGameAsset("game/models/player.glb", buffer, "model/gltf-binary");
// Get asset URL
const url = await s3.getAssetUrl("game/models/player.glb");
// List assets
const assets = await s3.listGameAssets("game/models/");
```
#### 3D Asset Services
```typescript
const assets = GameDevAPIs.assets;
// Search Sketchfab
const sketchfabModels = await assets.searchSketchfab("character rigged");
// Search Poly Haven
const phTextures = await assets.searchPolyHaven("textures", "wood");
// Search TurboSquid
const tsAssets = await assets.getTurboSquidAssets("sci-fi spaceship");
```
### Payments
#### PayPal
```typescript
const paypal = GameDevAPIs.paypal;
// Create order
const order = await paypal.createOrder([
{ name: "Game Bundle", quantity: 1, price: "29.99" }
]);
// Capture payment
const payment = await paypal.capturePayment(orderId);
```
#### Apple App Store
```typescript
const appStore = GameDevAPIs.appStore;
// Validate receipt
const receipt = await appStore.validateReceipt(transactionId);
// Get transaction history
const history = await appStore.getTransactionHistory(originalTransactionId);
```
#### Google Play
```typescript
const googlePlay = GameDevAPIs.googlePlay;
// Validate purchase
const validation = await googlePlay.validatePurchaseToken(productId, token);
```
## Database Schema
### Game Accounts
Link user account to external game platforms (Minecraft, Steam, etc.)
```sql
table game_accounts {
id uuid primary key
user_id uuid
platform text (minecraft, roblox, steam, meta, etc)
account_id text
username text
verified boolean
metadata jsonb
access_token text (encrypted)
connected_at timestamp
}
```
### Game Profiles
Player statistics and platform-specific data
```sql
table game_profiles {
id uuid primary key
user_id uuid
minecraft_uuid text
steam_level integer
roblox_level integer
total_playtime integer
last_played timestamp
}
```
### Game Sessions
Track multiplayer game sessions
```sql
table game_sessions {
id uuid primary key
server_id uuid
session_code text
game_mode text
players text array
state text (waiting, active, finished)
}
```
### Game Events
Analytics and telemetry
```sql
table game_events {
id uuid primary key
user_id uuid
session_id uuid
event_type text
event_data jsonb
created_at timestamp
}
```
### Game Items
In-game inventory and marketplace
```sql
table game_items {
id uuid primary key
project_id uuid
item_name text
rarity text
price integer
owned_by uuid
tradeable boolean
listed_at timestamp
}
```
### Game Wallets
User balance and payment methods
```sql
table game_wallets {
id uuid primary key
user_id uuid
balance integer (in-game currency)
real_balance text (USD)
paypal_email text
stripe_customer_id text
}
```
## OAuth Integration
All platforms support OAuth2 with platform detection:
```typescript
// Start OAuth flow
POST /api/oauth/link/{provider}
// Callback handler
GET /api/oauth/callback/{provider}?code=...&state=...
// Supported providers:
// - discord, roblox, github (existing)
// - minecraft, steam, meta, twitch, youtube (new)
```
## Event Tracking
Automatic event tracking via Segment + Firebase:
```typescript
// Automatically tracked:
- Player joined session
- Player left session
- Achievement unlocked
- Item purchased
- Match completed
- Score submitted
- Friend added
- World created
```
## Monitoring & Debugging
### Enable debug logging:
```typescript
import { GameDevAPIs } from '@/server/game-dev-apis';
// All API calls logged to console
process.env.DEBUG_GAME_APIS = 'true';
```
### Health check endpoints:
```
GET /api/health/game-apis
GET /api/health/game-apis/:service
```
## Best Practices
### 1. Token Management
- Refresh tokens automatically before expiry
- Store encrypted in database
- Never expose in client code
### 2. Rate Limiting
- Implement per-service rate limits
- Cache responses when possible
- Use exponential backoff for retries
### 3. Error Handling
```typescript
try {
await GameDevAPIs.minecraft.getPlayerProfile(token);
} catch (error) {
if (error.code === 'UNAUTHORIZED') {
// Refresh token
} else if (error.code === 'RATE_LIMIT') {
// Wait and retry
}
}
```
### 4. Security
- Validate all inputs
- Use HTTPS only
- Implement CORS properly
- Rotate API keys regularly
- Use environment variables for secrets
## Troubleshooting
### "Invalid provider" error
- Check `oauth-handlers.ts` for provider configuration
- Ensure environment variables are set
- Verify provider OAuth app registration
### "Rate limit exceeded"
- Implement exponential backoff
- Cache responses
- Contact provider for quota increase
### "Token expired"
- Automatic refresh via `refreshToken` field
- Check token expiration time
- Re-authenticate if needed
### "Connection refused"
- Verify API endpoint URLs
- Check network connectivity
- Review provider API status page
## Support & Resources
- **Minecraft**: https://learn.microsoft.com/en-us/gaming/
- **Roblox**: https://create.roblox.com/docs/
- **Steam**: https://partner.steamgames.com/doc/
- **Meta Horizon**: https://developers.meta.com/docs/horizon/
- **Epic Online Services**: https://dev.epicgames.com/docs/
- **PlayFab**: https://learn.microsoft.com/en-us/gaming/playfab/
- **Firebase**: https://firebase.google.com/docs
- **AWS GameLift**: https://docs.aws.amazon.com/gamelift/
## Next Steps
1. **Set up environment variables** - Copy `.env.example` and fill in credentials
2. **Run migrations** - Update database with new game schema tables
3. **Test OAuth flows** - Verify each platform authentication
4. **Build first integration** - Start with your primary game platform
5. **Monitor events** - Track player activity via analytics
---
**AeThex-OS Game Dev Toolkit v1.0** - Empowering the next generation of game developers