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592 lines
15 KiB
Markdown
592 lines
15 KiB
Markdown
# AeThex-OS Game Dev API Integration Guide
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**Comprehensive game development and metaverse platform toolkit with support for all major gaming platforms, engines, and services.**
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## Overview
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AeThex-OS now includes **18+ integrated game development APIs**, enabling seamless integration with:
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- **Gaming Platforms**: Minecraft, Roblox, Steam, Meta Horizon, Twitch, YouTube
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- **Backend Services**: Epic Online Services (EOS), PlayFab, AWS GameLift
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- **Game Engines**: Unity Cloud, Unreal Engine
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- **AI/Analytics**: Anthropic Claude, Firebase, Segment
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- **Payments**: Stripe, PayPal, Apple App Store, Google Play
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- **3D Assets**: Sketchfab, Poly Haven, TurboSquid
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- **CDN/Storage**: AWS S3
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## Architecture
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```
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┌─────────────────────────────────────────────────────────┐
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│ AeThex-OS Game Dev Toolkit │
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├─────────────────────────────────────────────────────────┤
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│ │
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│ ┌──────────────────┐ ┌──────────────────────────┐ │
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│ │ Game Platforms │ │ Backend Services │ │
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│ ├──────────────────┤ ├──────────────────────────┤ │
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│ │ • Minecraft │ │ • Epic Online Services │ │
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│ │ • Roblox │ │ • PlayFab │ │
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│ │ • Steam │ │ • AWS GameLift │ │
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│ │ • Meta Horizon │ │ • Matchmaking │ │
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│ │ • Twitch │ │ • Lobbies │ │
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│ │ • YouTube │ │ • Leaderboards │ │
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│ └──────────────────┘ └──────────────────────────┘ │
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│ │
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│ ┌──────────────────┐ ┌──────────────────────────┐ │
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│ │ Game Engines │ │ AI & Analytics │ │
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│ ├──────────────────┤ ├──────────────────────────┤ │
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│ │ • Unity Cloud │ │ • Anthropic Claude │ │
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│ │ • Unreal Engine │ │ • Firebase │ │
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│ │ • Pixel Stream │ │ • Segment.io │ │
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│ │ • Build tools │ │ • Custom events │ │
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│ └──────────────────┘ └──────────────────────────┘ │
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│ │
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│ ┌──────────────────────────────────────────────────┐ │
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│ │ Supabase + Postgres Database │ │
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│ │ (game_accounts, game_profiles, game_sessions) │ │
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│ └──────────────────────────────────────────────────┘ │
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│ │
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└─────────────────────────────────────────────────────────┘
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```
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## Quick Start
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### 1. Install Dependencies
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```bash
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npm install game-dev-apis
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# For specific services:
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npm install @anthropic-ai/sdk @segment/analytics-next aws-sdk google-auth-library
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```
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### 2. Configure Environment Variables
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Copy `.env.example` to `.env` and fill in all API keys:
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```bash
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cp .env.example .env
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# Edit .env with your credentials
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nano .env
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```
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See `.env.example` for complete list of ~40+ required environment variables.
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### 3. Initialize Game Dev APIs
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```typescript
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import { GameDevAPIs } from '@/server/game-dev-apis';
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// Access any API:
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const minecraftProfile = await GameDevAPIs.minecraft.getPlayerProfile(accessToken);
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const steamAchievements = await GameDevAPIs.steam.getGameAchievements(appId, steamId);
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const eosSessions = await GameDevAPIs.eos.createLobby(lobbyDetails);
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```
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## API Reference
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### Gaming Platforms
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#### Minecraft
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```typescript
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const minecraft = GameDevAPIs.minecraft;
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// Get player profile
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const profile = await minecraft.getPlayerProfile(accessToken);
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// Get player skins
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const skins = await minecraft.getPlayerSkins(uuid);
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// Get friends
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const friends = await minecraft.getFriendsList(accessToken);
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// Verify security location
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const verified = await minecraft.verifySecurityLocation(accessToken, ipAddress);
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```
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#### Roblox (via OAuth)
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- Full OAuth2 integration via oauth-handlers.ts
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- Sync user profile, avatar, game data
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- Reputation scoring support
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#### Steam
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```typescript
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const steam = GameDevAPIs.steam;
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// Get player summaries
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const summaries = await steam.getPlayerSummaries(steamIds);
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// Get game achievements
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const achievements = await steam.getGameAchievements(appId, steamId);
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// Get player stats
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const stats = await steam.getGameStats(appId, steamId);
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// Get owned games
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const games = await steam.getOwnedGames(steamId);
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// Publish score to leaderboard
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await steam.publishGameScore(appId, leaderboardId, score, steamId);
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```
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#### Meta Horizon Worlds
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```typescript
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const meta = GameDevAPIs.metaHorizon;
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// Get world info
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const world = await meta.getWorldInfo(worldId, accessToken);
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// Get user profile
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const profile = await meta.getUserProfile(userId, accessToken);
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// Get avatar assets
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const assets = await meta.getAvatarAssets(userId, accessToken);
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// Create world event
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await meta.createWorldEvent(worldId, eventData, accessToken);
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```
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#### Twitch
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```typescript
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const twitch = GameDevAPIs.twitch;
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// Get active stream
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const stream = await twitch.getStream(broadcasterId);
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// Update stream
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await twitch.updateStream(broadcasterId, title, gameId);
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// Create clip
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const clip = await twitch.createClip(broadcasterId);
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// Get followers
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const followers = await twitch.getFollowers(broadcasterId);
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```
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### Backend Services
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#### Epic Online Services (Multiplayer)
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```typescript
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const eos = GameDevAPIs.eos;
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// Create lobby
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const lobby = await eos.createLobby({
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maxMembers: 64,
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isPublic: true,
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permissionLevel: "publicAdvertised"
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});
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// Join lobby
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await eos.joinLobby(lobbyId, playerId);
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// Start matchmaking
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const match = await eos.startMatchmaking(queueName, playerIds);
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```
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#### PlayFab (Player Data & Backend)
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```typescript
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const playFab = GameDevAPIs.playFab;
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// Get player profile
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const profile = await playFab.getPlayerProfile(playerId);
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// Update player stats
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await playFab.updatePlayerStatistics(playerId, {
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level: 42,
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experience: 50000,
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wins: 100
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});
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// Grant items
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await playFab.grantInventoryItems(playerId, ["item1", "item2"]);
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// Execute cloud script
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const result = await playFab.executeCloudScript(
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playerId,
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"MyFunction",
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{ param1: "value1" }
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);
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```
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#### AWS GameLift (Server Hosting)
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```typescript
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const gameLift = GameDevAPIs.gameLift;
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// Request game session
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const session = await gameLift.requestGameSession(playerId, {
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difficulty: "hard",
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region: "us-east-1"
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});
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// Get session details
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const details = await gameLift.getGameSessionDetails(gameSessionId);
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// Scale fleet
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await gameLift.scaleFleet(20); // 20 instances
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```
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### Game Engines
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#### Unity Cloud
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```typescript
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const unity = GameDevAPIs.unity;
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// Build game
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const build = await unity.buildGame({
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platform: "windows",
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buildName: "MyGame-v1.0",
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sceneList: ["Assets/Scenes/MainMenu", "Assets/Scenes/GamePlay"]
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});
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// Get build status
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const status = await unity.getBuildStatus(buildId);
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// Download artifacts
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const artifacts = await unity.downloadBuildArtifacts(buildId);
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```
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#### Unreal Engine
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```typescript
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const unreal = GameDevAPIs.unreal;
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// Start Pixel Streaming instance
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const instance = await unreal.startPixelStreamInstance(appId);
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// Get streaming status
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const status = await unreal.getPixelStreamingStatus(sessionId);
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// Send input
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await unreal.sendPixelStreamingInput(sessionId, inputData);
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```
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### AI & Analytics
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#### Anthropic Claude
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```typescript
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const claude = GameDevAPIs.claude;
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// Chat with AI
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const response = await claude.chat([
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{ role: "user", content: "Analyze this gameplay session..." }
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]);
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// Analyze gameplay
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const analysis = await claude.analyzeGameplay(gameplayDescription);
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```
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#### Firebase
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```typescript
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const firebase = GameDevAPIs.firebase;
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// Track event
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await firebase.trackEvent(userId, "level_completed", {
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level: 5,
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time: 120,
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difficulty: "hard"
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});
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// Log crash
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await firebase.logCrash(userId, errorMessage, stackTrace);
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```
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#### Segment Analytics
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```typescript
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const segment = GameDevAPIs.segment;
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// Track user action
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await segment.track(userId, "game_purchased", {
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gameId: "game123",
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price: 29.99,
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platform: "steam"
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});
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// Identify user
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await segment.identify(userId, {
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email: "user@example.com",
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level: 42,
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joinedAt: new Date()
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});
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```
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### Storage & Assets
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#### AWS S3
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```typescript
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const s3 = GameDevAPIs.s3;
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// Upload game asset
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await s3.uploadGameAsset("game/models/player.glb", buffer, "model/gltf-binary");
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// Get asset URL
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const url = await s3.getAssetUrl("game/models/player.glb");
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// List assets
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const assets = await s3.listGameAssets("game/models/");
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```
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#### 3D Asset Services
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```typescript
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const assets = GameDevAPIs.assets;
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// Search Sketchfab
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const sketchfabModels = await assets.searchSketchfab("character rigged");
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// Search Poly Haven
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const phTextures = await assets.searchPolyHaven("textures", "wood");
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// Search TurboSquid
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const tsAssets = await assets.getTurboSquidAssets("sci-fi spaceship");
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```
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### Payments
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#### PayPal
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```typescript
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const paypal = GameDevAPIs.paypal;
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// Create order
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const order = await paypal.createOrder([
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{ name: "Game Bundle", quantity: 1, price: "29.99" }
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]);
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// Capture payment
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const payment = await paypal.capturePayment(orderId);
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```
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#### Apple App Store
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```typescript
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const appStore = GameDevAPIs.appStore;
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// Validate receipt
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const receipt = await appStore.validateReceipt(transactionId);
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// Get transaction history
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const history = await appStore.getTransactionHistory(originalTransactionId);
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```
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#### Google Play
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```typescript
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const googlePlay = GameDevAPIs.googlePlay;
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// Validate purchase
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const validation = await googlePlay.validatePurchaseToken(productId, token);
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```
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## Database Schema
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### Game Accounts
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Link user account to external game platforms (Minecraft, Steam, etc.)
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```sql
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table game_accounts {
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id uuid primary key
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user_id uuid
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platform text (minecraft, roblox, steam, meta, etc)
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account_id text
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username text
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verified boolean
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metadata jsonb
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access_token text (encrypted)
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connected_at timestamp
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}
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```
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### Game Profiles
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Player statistics and platform-specific data
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```sql
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table game_profiles {
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id uuid primary key
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user_id uuid
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minecraft_uuid text
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steam_level integer
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roblox_level integer
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total_playtime integer
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last_played timestamp
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}
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```
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### Game Sessions
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Track multiplayer game sessions
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```sql
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table game_sessions {
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id uuid primary key
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server_id uuid
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session_code text
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game_mode text
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players text array
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state text (waiting, active, finished)
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}
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```
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### Game Events
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Analytics and telemetry
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```sql
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table game_events {
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id uuid primary key
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user_id uuid
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session_id uuid
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event_type text
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event_data jsonb
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created_at timestamp
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}
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```
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### Game Items
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In-game inventory and marketplace
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```sql
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table game_items {
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id uuid primary key
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project_id uuid
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item_name text
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rarity text
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price integer
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owned_by uuid
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tradeable boolean
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listed_at timestamp
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}
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```
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### Game Wallets
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User balance and payment methods
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```sql
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table game_wallets {
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id uuid primary key
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user_id uuid
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balance integer (in-game currency)
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real_balance text (USD)
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paypal_email text
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stripe_customer_id text
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}
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```
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## OAuth Integration
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All platforms support OAuth2 with platform detection:
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```typescript
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// Start OAuth flow
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POST /api/oauth/link/{provider}
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// Callback handler
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GET /api/oauth/callback/{provider}?code=...&state=...
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// Supported providers:
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// - discord, roblox, github (existing)
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// - minecraft, steam, meta, twitch, youtube (new)
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```
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## Event Tracking
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Automatic event tracking via Segment + Firebase:
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```typescript
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// Automatically tracked:
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- Player joined session
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- Player left session
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- Achievement unlocked
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- Item purchased
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- Match completed
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- Score submitted
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- Friend added
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- World created
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```
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## Monitoring & Debugging
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### Enable debug logging:
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```typescript
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import { GameDevAPIs } from '@/server/game-dev-apis';
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// All API calls logged to console
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process.env.DEBUG_GAME_APIS = 'true';
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```
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### Health check endpoints:
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```
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GET /api/health/game-apis
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GET /api/health/game-apis/:service
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```
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## Best Practices
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### 1. Token Management
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- Refresh tokens automatically before expiry
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- Store encrypted in database
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- Never expose in client code
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### 2. Rate Limiting
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- Implement per-service rate limits
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- Cache responses when possible
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- Use exponential backoff for retries
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### 3. Error Handling
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```typescript
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try {
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await GameDevAPIs.minecraft.getPlayerProfile(token);
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} catch (error) {
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if (error.code === 'UNAUTHORIZED') {
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// Refresh token
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} else if (error.code === 'RATE_LIMIT') {
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// Wait and retry
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}
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}
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```
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### 4. Security
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- Validate all inputs
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- Use HTTPS only
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- Implement CORS properly
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- Rotate API keys regularly
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- Use environment variables for secrets
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## Troubleshooting
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### "Invalid provider" error
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- Check `oauth-handlers.ts` for provider configuration
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- Ensure environment variables are set
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- Verify provider OAuth app registration
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### "Rate limit exceeded"
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- Implement exponential backoff
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- Cache responses
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- Contact provider for quota increase
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### "Token expired"
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- Automatic refresh via `refreshToken` field
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- Check token expiration time
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- Re-authenticate if needed
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### "Connection refused"
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- Verify API endpoint URLs
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- Check network connectivity
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- Review provider API status page
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## Support & Resources
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- **Minecraft**: https://learn.microsoft.com/en-us/gaming/
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- **Roblox**: https://create.roblox.com/docs/
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- **Steam**: https://partner.steamgames.com/doc/
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- **Meta Horizon**: https://developers.meta.com/docs/horizon/
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- **Epic Online Services**: https://dev.epicgames.com/docs/
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- **PlayFab**: https://learn.microsoft.com/en-us/gaming/playfab/
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- **Firebase**: https://firebase.google.com/docs
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- **AWS GameLift**: https://docs.aws.amazon.com/gamelift/
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## Next Steps
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1. **Set up environment variables** - Copy `.env.example` and fill in credentials
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2. **Run migrations** - Update database with new game schema tables
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3. **Test OAuth flows** - Verify each platform authentication
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4. **Build first integration** - Start with your primary game platform
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5. **Monitor events** - Track player activity via analytics
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---
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**AeThex-OS Game Dev Toolkit v1.0** - Empowering the next generation of game developers
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